First of all lots of you don't like jumpscares...me too...but it's a scary game...so why not...My custom story only has one scare and i would like a jumpscare... So...I did everything i could to make it work but "Nothing"...So here is my script. what's wrong in here?
void OnStart()
{
AddEntityCollideCallback("Player", "Jumpscare_1", "Jump1", true, 1);
}
void Jump1(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("bro_1", true);
AddPropForce("bro_1", 0, 0, -9000, "world");
AddTimer("", 0.7, "scared");
PlaySoundAtEntity("", "ahhh.snt", "Player", 0, false);
}
I would like your help... if you know what's wrong with it... Please say it...
(09-16-2012, 06:31 PM)danimora2012 Wrote: [ -> ]First of all lots of you don't like jumpscares...me too...but it's a scary game...so why not...My custom story only has one scare and i would like a jumpscare... So...I did everything i could to make it work but "Nothing"...So here is my script. what's wrong in here?
void OnStart()
{
AddEntityCollideCallback("Player", "Jumpscare_1", "Jump1", true, 1);
}
void Jump1(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("bro_1", true);
AddPropForce("bro_1", 0, 0, -9000, "world");
AddTimer("", 0.7, "scared");
PlaySoundAtEntity("", "ahhh.snt", "Player", 0, false);
}
I would like your help... if you know what's wrong with it... Please say it...
I'll help you over here (though I sent you a PM, didn't you see it?).
What kind of problem are you experiencing? It looks good to me.
(09-16-2012, 06:32 PM)Nemet Robert Wrote: [ -> ] (09-16-2012, 06:31 PM)danimora2012 Wrote: [ -> ]First of all lots of you don't like jumpscares...me too...but it's a scary game...so why not...My custom story only has one scare and i would like a jumpscare... So...I did everything i could to make it work but "Nothing"...So here is my script. what's wrong in here?
void OnStart()
{
AddEntityCollideCallback("Player", "Jumpscare_1", "Jump1", true, 1);
}
void Jump1(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("bro_1", true);
AddPropForce("bro_1", 0, 0, -9000, "world");
AddTimer("", 0.7, "scared");
PlaySoundAtEntity("", "ahhh.snt", "Player", 0, false);
}
I would like your help... if you know what's wrong with it... Please say it...
I'll help you over here (though I sent you a PM, didn't you see it?).
What kind of problem are you experiencing? It looks good to me.
THERE YOU ARE PLEASE OPEN GMAIL...okay... the jumpscare doesn't pop up...that is my problem...Why...
(09-16-2012, 06:35 PM)danimora2012 Wrote: [ -> ] (09-16-2012, 06:32 PM)Nemet Robert Wrote: [ -> ] (09-16-2012, 06:31 PM)danimora2012 Wrote: [ -> ]First of all lots of you don't like jumpscares...me too...but it's a scary game...so why not...My custom story only has one scare and i would like a jumpscare... So...I did everything i could to make it work but "Nothing"...So here is my script. what's wrong in here?
void OnStart()
{
AddEntityCollideCallback("Player", "Jumpscare_1", "Jump1", true, 1);
}
void Jump1(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("bro_1", true);
AddPropForce("bro_1", 0, 0, -9000, "world");
AddTimer("", 0.7, "scared");
PlaySoundAtEntity("", "ahhh.snt", "Player", 0, false);
}
I would like your help... if you know what's wrong with it... Please say it...
I'll help you over here (though I sent you a PM, didn't you see it?).
What kind of problem are you experiencing? It looks good to me.
THERE YOU ARE PLEASE OPEN GMAIL...okay... the jumpscare doesn't pop up...that is my problem...Why...
I already checked, and then replied.
Looking at it right now, nothing new.
The jumpscare doesn't pop up? Double-check the names (Level Editor and the script). Make sure you saved the script.
I notice a sound should play. Don't you hear that sound?
Through Gmail. Looking now...
danimora, please, put this in development support. It's there for something.
Your map was incorrectly named. Solved thru PM.
It's a PewDiePie custom story?