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For my upcoming story "Beneath the Ice--Chapter 1: The Ruins" I was testing out different features when I came across an idea that would be cool if it can be done. Due to the fact that I want it to be a surprise, I can't say specifics, but I can give this:

I have a *.dae that I want to convert to a *.ps; for those who don't know a *.dae files are models (monsters, walls, items, etc) while *ps files are the particles (such as fog). Can a *.dae be converted to a *.ps?
Can't you just try to change the extension?

Yourfile.dae = Yourfile.ps
(09-17-2012, 10:46 PM)SmokeMelvin Wrote: [ -> ]Can't you just try to change the extension?

Yourfile.dae = Yourfile.ps
I didn't think it would work but I gave it a try. At first, it seemed it would work. When I put it in a test area, however, it didn't. I will go ahead and reveal this other bit, this new *.ps is for the Kaernk-monster type. When testing it, the monster was in the game, but the renamed dae-to-ps didn't work.
Have you tried double-clicking it (the new file)?

Edit: On a more serious note this seems as logical as renaming an ".exe" to a ".jpeg" to, quote; "have a look at it".
Edit2: Actual help ---
I suggest you render/printscreen whatever model you have and then use the images to create the particle system. I also suggest you read up on particle systems before doing this, have a look at the wiki - it should be helpful.
I can't decide if this is too stupid to be real or not.
my guess is that what you want to do to fill the area of a mesh with particles, at least thats my guess. in that case you proberly wont be able to do that, it would only be possible if the particle editor allows importing a mesh to guide the particles but i dont think thats possible.
alternatily you could use a texture with transparency that looked like particles and animate it in the material editor. But i dont have the time to test this so i cant really say if it would work. hope it works out for you but i doubt it.
What is it exactly you want? Because the kaernk has already some ps'es that you can use
I don't think you can convert a .dae into a .ps
Particle systems are things that "emit" images out from themselves... so you need to take a screenshot of your model and use it in the particle editor.
(09-18-2012, 05:46 PM)Akos115 Wrote: [ -> ]I don't think you can convert a .dae into a .ps
Particle systems are things that "emit" images out from themselves... so you need to take a screenshot of your model and use it in the particle editor.
I'm starting to see that. Not sure how it would look if it had a one-frame image of the worm.