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Full Version: FixedAxis
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I've been trying to get my billboards look nicer using FixedAxis, but they just don't look nice.
How do I angle them properly?
Open a few of the TDD maps for reference. The study has a good example of angled directional lighting.

My personal preference is to have the billboard parallel with the window frame, so to speak, so they create a "tube" shaped like the window frame.

Also try making them very dim. Sometimes subtlety can mask imperfections and even make it look better overall.
Think about where the light would come from and so on... You will never succeed in making a perfect billboard, because there is always 1 angle where it looks wrong... Try to use dark colors. It makes a better looking billboard... Then use at least 5 according to the light source
-Build them based on the direction the player will see them from
-Use a dark colored point light to tie the billboard colors to
-try to make the billboard's color replicate the nearest pointlight/spotlight's color (i.e. for a window)
Thank you! You all get a +1 each!