AddUseItemCallback(string& asName, string& asItem, string& asEntity, string& asFunction, bool abAutoDestroy);
Ok...I want to know how i use this...
asName - internal name
asItem - internal name of the item
asEntity - entity to be able to use the item on
asFunction - function to call
abAutoDestroy - determines whether the item is destroyed when used
But i don't know how to use it...Can you tell me?
(09-19-2012, 09:37 PM)danimora2012 Wrote: [ -> ]AddUseItemCallback(string& asName, string& asItem, string& asEntity, string& asFunction, bool abAutoDestroy);
Ok...I want to know how i use this...
asName - internal name
asItem - internal name of the item
asEntity - entity to be able to use the item on
asFunction - function to call
abAutoDestroy - determines whether the item is destroyed when used
asName - Name of the function itself
asItem - Name of the item that is being used (i.e., a key)
asEntity - entity to be able to use the item on (i.e., the door)
asFunction - function to call when you use the item on the entity
abAutoDestroy - determines whether the item is destroyed when used/removed from your inventory
Example (this is a basic "unlock the door with key" script):
void OnStart()
{
AddUseItemCallback("", "
key01", "
door", "
keydoor_func", true);
}
void
keydoor_func(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("
door", false, true);
}
(09-19-2012, 10:44 PM)Statyk Wrote: [ -> ] (09-19-2012, 09:37 PM)danimora2012 Wrote: [ -> ]AddUseItemCallback(string& asName, string& asItem, string& asEntity, string& asFunction, bool abAutoDestroy);
Ok...I want to know how i use this...
asName - internal name
asItem - internal name of the item
asEntity - entity to be able to use the item on
asFunction - function to call
abAutoDestroy - determines whether the item is destroyed when used
asName - Name of the function itself
asItem - Name of the item that is being used (i.e., a key)
asEntity - entity to be able to use the item on (i.e., the door)
asFunction - function to call when you use the item on the entity
abAutoDestroy - determines whether the item is destroyed when used/removed from your inventory
Example (this is a basic "unlock the door with key" script):
void OnStart()
{
AddUseItemCallback("", "key01", "door", "keydoor_func", true);
}
void keydoor_func(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("door", false, true);
}
Thank you... but i wanted to mix a "chemical" with a "burner" to make an "bomb" to explode "rocks"