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Full Version: got a few questions...
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Hey all, i've been wondering.. Is it possible to make it like a sound is coming from a certain zone ? Like, the closer you get, the louder it gets. I've tried putting the "sounds" thing in level editor, and reduced distance but i can still hear it even if its like on the other side of the map, volume doesn't change when i get closer/further.

2. Is it possible to force a grunt/brute/... to RUN to a certain pathnode ? not walk, RUN. Without chasing you.

And last question, How can i block a player from going somewhere ? i heard there is something like invisible-block-node-thingys. Invisible wall is what i mean if u haven't figured it out Smile
1. The "sound" box has something like "Use Default". Untick that, and in "Distance" there are 2 bars. Min and Max. Enter an appropriate number there.

2. You'll have to edit a variable in the model (the "walk" speed). You'll also need the Pathnode function. I don't know of a function that makes a monster "run" without chasing you.

3. Yes, in the entities, go to "technical", and use "block_box". Make sure it is big enough.

For scripts, go here: http://wiki.frictionalgames.com/hpl2/amn..._functions
thank you very much
(09-25-2012, 08:30 PM)CowardlyDog Wrote: [ -> ]thank you very much
The best I can do. I can get into more detail if you're stuck (pay in mind the timezone I have if I don't respond).