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Full Version: Amnesia Editor error void PoopedYaPants(string &in asParent, string &in asChild, int
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I'm trying to create custom music but i get this error when i test it! Here is my script



void OnStart()
{
AddEntityCollideCallback("Player", "TeleportScript", "PoopedYaPants", true, 1);
SetMessage("Messages", "Popup1", 0);
AddUseItemCallback("", "Spooky", "Scared", "PopupHead", true);
SetEntityPlayerInteractCallback("Spooky", "lolz", true);
AddEntityCollideCallback("Player", "CreepySound", wow, true, 1);
}

void PoopedYaPants(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("Jesus", true);
AddPropForce("Jesus", 0, 0, 10000, "world");
PlaySoundAtEntity("", "24_iron_maiden.snt", "Jesus", 0, false);
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare", "Player", 0, false);
}

void Popup1()
{
AddEntityCollideCallback("Player", "Message_1", "Message1", true, 1);
}

void PopupHead(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("Scared", false, true);
PlaySoundAtEntity("", "unlock_door", "Scared", 0, false);
RemoveItem("Spooky");
}

void lolz(string &in item)
{
SetEntityActive("lolz_1", true);
PlaySoundAtEntity("", "21_screams.snt", "Player", 0, false);
}

void wow(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "power_on.snt", "Player", 0, false);
}
(09-28-2012, 09:31 PM)ironman0001 Wrote: [ -> ]void OnStart()

{

AddEntityCollideCallback("Player", "TeleportScript", "PoopedYaPants", true, 1);
AddEntityCollideCallback("Player", "Message_1", "Message1", true, 1);
SetMessage("Messages", "Popup1", 0);

AddUseItemCallback("", "Spooky", "Scared", "PopupHead", true);

SetEntityPlayerInteractCallback("Spooky", "lolz", true);

AddEntityCollideCallback("Player", "CreepySound", wow, true, 1);

}



void PoopedYaPants(string &in asParent, string &in asChild, int alState)

{

SetEntityActive("Jesus", true);

AddPropForce("Jesus", 0, 0, 10000, "world");

PlaySoundAtEntity("", "24_iron_maiden.snt", "Jesus", 0, false);

PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);

PlaySoundAtEntity("", "react_scare.snt", "Player", 0, false);

}



void PopupHead(string &in asItem, string &in asEntity)

{

SetSwingDoorLocked("Scared", false, true);

PlaySoundAtEntity("", "unlock_door", "Scared", 0, false);

RemoveItem("Spooky");

}



void lolz(string &in item)

{

SetEntityActive("lolz_1", true);

PlaySoundAtEntity("", "21_screams.snt", "Player", 0, false);

}



void wow(string &in asParent, string &in asChild, int alState)

{

PlaySoundAtEntity("", "power_on.snt", "Player", 0, false);

}
Edited.
ironman0001, did you know there's a DEVELOPMENT SUPPORT forum right under the forum you've been posting in, where topics like these are supposed to go in? Did you know the topic title field has a text limit, so writing entire error messages in there is not helpful for those trying to help?

Did you know you forgot to put the word wow inside quotation marks?