09-29-2012, 04:49 AM
I wanna activate a monster with an area! But it doesn't do anything when i walk in it! Is there anything wrong with the script?
void OnStart()
{
AddEntityCollideCallback("Player", "TeleportScript", "PoopedYaPants", true, 1);
SetMessage("Messages", "Popup1", 0);
AddUseItemCallback("", "Spooky", "Scared", "PopupHead", true);
SetEntityPlayerInteractCallback("Spooky", "lolz", true);
AddEntityCollideCallback("Player", "CreepySound", "wow", true, 1);
AddEntityCollideCallback("Player", "scare_script1", "scare_script1", true, 1);
}
void PoopedYaPants(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("Jesus", true);
AddPropForce("Jesus", 0, 0, 10000, "world");
PlaySoundAtEntity("", "24_iron_maiden.snt", "Jesus", 0, false);
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare", "Player", 0, false);
}
void Popup1()
{
AddEntityCollideCallback("Player", "Message_1", "Message1", true, 1);
}
void PopupHead(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("Scared", false, true);
PlaySoundAtEntity("", "unlock_door", "Scared", 0, false);
RemoveItem("Spooky");
}
void lolz(string &in item)
{
SetEntityActive("lolz_1", true);
PlaySoundAtEntity("", "21_screams.snt", "Player", 0, false);
}
void wow(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "29_amb_guard.snt", "CreepySound", 0, false);
}
void scare_script1(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("grunt01", true);
ShowEnemyPlayerPosition("grunt01");
}
void OnStart()
{
AddEntityCollideCallback("Player", "TeleportScript", "PoopedYaPants", true, 1);
SetMessage("Messages", "Popup1", 0);
AddUseItemCallback("", "Spooky", "Scared", "PopupHead", true);
SetEntityPlayerInteractCallback("Spooky", "lolz", true);
AddEntityCollideCallback("Player", "CreepySound", "wow", true, 1);
AddEntityCollideCallback("Player", "scare_script1", "scare_script1", true, 1);
}
void PoopedYaPants(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("Jesus", true);
AddPropForce("Jesus", 0, 0, 10000, "world");
PlaySoundAtEntity("", "24_iron_maiden.snt", "Jesus", 0, false);
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare", "Player", 0, false);
}
void Popup1()
{
AddEntityCollideCallback("Player", "Message_1", "Message1", true, 1);
}
void PopupHead(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("Scared", false, true);
PlaySoundAtEntity("", "unlock_door", "Scared", 0, false);
RemoveItem("Spooky");
}
void lolz(string &in item)
{
SetEntityActive("lolz_1", true);
PlaySoundAtEntity("", "21_screams.snt", "Player", 0, false);
}
void wow(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "29_amb_guard.snt", "CreepySound", 0, false);
}
void scare_script1(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("grunt01", true);
ShowEnemyPlayerPosition("grunt01");
}