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Why am i getting this error?

/////////////////////////////////////////////////////////////////////////////

FATAL ERROR: could not load script file
'custom_stories/Naseem/custom_stories/Naseem/Maps/Main.hps'!
main (85, 1) : ERR : Unexpected token '{'

/////////////////////////////////////////////////////////////////////////////

Code:


void OnStart()

{

AddUseItemCallback("", "key_1", "locked_door1", "UsedKeyOnDoor", true);

SetEntityCallbackFunc("key_1", "OnPickup");

}

void UsedKeyOnDoor(string &in asItem, string &in asEntity)

{

SetSwingDoorLocked("locked_door1", false, true);

PlaySoundAtEntity("", "unlock_door.snt", "locked_door1", 0, false);

RemoveItem("key_1");

}

void OnPickup(string &in asEntity, string &in type)
{
SetEntityActive("servant_grunt_1", true);
ShowEnemyPlayerPosition("servant_grunt_1");
}

void DoorLockedPlayer(string &in entity)


{
if(GetSwingDoorLocked("gruntdoorss") == true)
{

SetMessage("Messages", "gruntdoor", 0);

}
}

//////////////////////////////////////////////////////////////////

void OnEnter()


{

AddUseItemCallback("", "trap", "locked_door1", "Trapitup", true);

SetEntityCallbackFunc("trap", "OnPickup1");

}

void Trapitup(string &in asItem, string &in asEntity)

{

SetSwingDoorLocked("locked_door1", false, true);

PlaySoundAtEntity("", "unlock_door.snt", "locked_door1", 0, false);

RemoveItem("trap");

}

void OnPickup1(string &in asEntity, string &in type)
{
SetEntityActive("1", true);
ShowEnemyPlayerPosition("1");
SetEntityActive("2", true);
ShowEnemyPlayerPosition("2");
SetEntityActive("3", true);
ShowEnemyPlayerPosition("3");
SetEntityActive("4", true);
ShowEnemyPlayerPosition("4");
SetEntityActive("5", true);
ShowEnemyPlayerPosition("5");

}


////////////////////////////////////////////////////////////////////////////////////


{
AddEntityCollideCallback("Player", "explode_scare", "Explode", true, 1);
}


void Explode(string &in asParent, string &in asChild, int alState)
{
SetPropHealth("vase_1", 0);
SetPropHealth("vase_2", 0);
}
Wrong:
Spoiler below!

void OnStart()
{
AddUseItemCallback("", "key_1", "locked_door1", "UsedKeyOnDoor", true);
SetEntityCallbackFunc("key_1", "OnPickup");
}

void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("locked_door1", false, true);
PlaySoundAtEntity("", "unlock_door.snt", "locked_door1", 0, false);
RemoveItem("key_1");
}

void OnPickup(string &in asEntity, string &in type)
{
SetEntityActive("servant_grunt_1", true);
ShowEnemyPlayerPosition("servant_grunt_1");
}


void DoorLockedPlayer(string &in entity)





{

if(GetSwingDoorLocked("gruntdoorss") == true)

{



SetMessage("Messages", "gruntdoor", 0);



}

}



//////////////////////////////////////////////////////////////////



void OnEnter()





{



AddUseItemCallback("", "trap", "locked_door1", "Trapitup", true);



SetEntityCallbackFunc("trap", "OnPickup1");



}



void Trapitup(string &in asItem, string &in asEntity)



{



SetSwingDoorLocked("locked_door1", false, true);



PlaySoundAtEntity("", "unlock_door.snt", "locked_door1", 0, false);



RemoveItem("trap");



}



void OnPickup1(string &in asEntity, string &in type)

{

SetEntityActive("1", true);

ShowEnemyPlayerPosition("1");

SetEntityActive("2", true);

ShowEnemyPlayerPosition("2");

SetEntityActive("3", true);

ShowEnemyPlayerPosition("3");

SetEntityActive("4", true);

ShowEnemyPlayerPosition("4");

SetEntityActive("5", true);

ShowEnemyPlayerPosition("5");



}





////////////////////////////////////////////////////////////////////////////////////





{

AddEntityCollideCallback("Player", "explode_scare", "Explode", true, 1);

}





void Explode(string &in asParent, string &in asChild, int alState)

{

SetPropHealth("vase_1", 0);

SetPropHealth("vase_2", 0);

}



Working one:
Spoiler below!

/////////////////////////////////////////////////////////////////////////////
void OnStart()
{
AddUseItemCallback("", "key_1", "locked_door1", "UsedKeyOnDoor", true);
AddEntityCollideCallback("Player", "explode_scare", "Explode", true, 1);
SetEntityCallbackFunc("key_1", "OnPickup");
}

void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("locked_door1", false, true);
PlaySoundAtEntity("", "unlock_door.snt", "locked_door1", 0, false);
RemoveItem("key_1");
}

void OnPickup(string &in asEntity, string &in type)
{
SetEntityActive("servant_grunt_1", true);
ShowEnemyPlayerPosition("servant_grunt_1");
}

void DoorLockedPlayer(string &in entity)
{
if(GetSwingDoorLocked("gruntdoorss") == true)
{
SetMessage("Messages", "gruntdoor", 0);
}
}

//////////////////////////////////////////////////////////////////

void OnEnter()
{
AddUseItemCallback("", "trap", "locked_door1", "Trapitup", true);
SetEntityCallbackFunc("trap", "OnPickup1");
}

void Trapitup(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("locked_door1", false, true);
PlaySoundAtEntity("", "unlock_door.snt", "locked_door1", 0, false);
RemoveItem("trap");
}

void OnPickup1(string &in asEntity, string &in type)
{
SetEntityActive("1", true);
ShowEnemyPlayerPosition("1");
SetEntityActive("2", true);
ShowEnemyPlayerPosition("2");
SetEntityActive("3", true);
ShowEnemyPlayerPosition("3");
SetEntityActive("4", true);
ShowEnemyPlayerPosition("4");
SetEntityActive("5", true);
ShowEnemyPlayerPosition("5");

}

void Explode(string &in asParent, string &in asChild, int alState)
{
SetPropHealth("vase_1", 0);
SetPropHealth("vase_2", 0);
}

Your collidecallback was placed wrong (marked in orange)
(10-09-2012, 02:55 PM)Ongka Wrote: [ -> ]Wrong:
Spoiler below!

void OnStart()
{
AddUseItemCallback("", "key_1", "locked_door1", "UsedKeyOnDoor", true);
SetEntityCallbackFunc("key_1", "OnPickup");
}

void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("locked_door1", false, true);
PlaySoundAtEntity("", "unlock_door.snt", "locked_door1", 0, false);
RemoveItem("key_1");
}

void OnPickup(string &in asEntity, string &in type)
{
SetEntityActive("servant_grunt_1", true);
ShowEnemyPlayerPosition("servant_grunt_1");
}


void DoorLockedPlayer(string &in entity)





{

if(GetSwingDoorLocked("gruntdoorss") == true)

{



SetMessage("Messages", "gruntdoor", 0);



}

}



//////////////////////////////////////////////////////////////////



void OnEnter()





{



AddUseItemCallback("", "trap", "locked_door1", "Trapitup", true);



SetEntityCallbackFunc("trap", "OnPickup1");



}



void Trapitup(string &in asItem, string &in asEntity)



{



SetSwingDoorLocked("locked_door1", false, true);



PlaySoundAtEntity("", "unlock_door.snt", "locked_door1", 0, false);



RemoveItem("trap");



}



void OnPickup1(string &in asEntity, string &in type)

{

SetEntityActive("1", true);

ShowEnemyPlayerPosition("1");

SetEntityActive("2", true);

ShowEnemyPlayerPosition("2");

SetEntityActive("3", true);

ShowEnemyPlayerPosition("3");

SetEntityActive("4", true);

ShowEnemyPlayerPosition("4");

SetEntityActive("5", true);

ShowEnemyPlayerPosition("5");



}





////////////////////////////////////////////////////////////////////////////////////





{

AddEntityCollideCallback("Player", "explode_scare", "Explode", true, 1);

}





void Explode(string &in asParent, string &in asChild, int alState)

{

SetPropHealth("vase_1", 0);

SetPropHealth("vase_2", 0);

}



Working one:
Spoiler below!

/////////////////////////////////////////////////////////////////////////////
void OnStart()
{
AddUseItemCallback("", "key_1", "locked_door1", "UsedKeyOnDoor", true);
AddEntityCollideCallback("Player", "explode_scare", "Explode", true, 1);
SetEntityCallbackFunc("key_1", "OnPickup");
}

void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("locked_door1", false, true);
PlaySoundAtEntity("", "unlock_door.snt", "locked_door1", 0, false);
RemoveItem("key_1");
}

void OnPickup(string &in asEntity, string &in type)
{
SetEntityActive("servant_grunt_1", true);
ShowEnemyPlayerPosition("servant_grunt_1");
}

void DoorLockedPlayer(string &in entity)
{
if(GetSwingDoorLocked("gruntdoorss") == true)
{
SetMessage("Messages", "gruntdoor", 0);
}
}

//////////////////////////////////////////////////////////////////

void OnEnter()
{
AddUseItemCallback("", "trap", "locked_door1", "Trapitup", true);
SetEntityCallbackFunc("trap", "OnPickup1");
}

void Trapitup(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("locked_door1", false, true);
PlaySoundAtEntity("", "unlock_door.snt", "locked_door1", 0, false);
RemoveItem("trap");
}

void OnPickup1(string &in asEntity, string &in type)
{
SetEntityActive("1", true);
ShowEnemyPlayerPosition("1");
SetEntityActive("2", true);
ShowEnemyPlayerPosition("2");
SetEntityActive("3", true);
ShowEnemyPlayerPosition("3");
SetEntityActive("4", true);
ShowEnemyPlayerPosition("4");
SetEntityActive("5", true);
ShowEnemyPlayerPosition("5");

}

void Explode(string &in asParent, string &in asChild, int alState)
{
SetPropHealth("vase_1", 0);
SetPropHealth("vase_2", 0);
}

Your collidecallback was placed wrong (marked in orange)
ooh , thank you so much X)