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Full Version: (solved) turning wheel question
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OK, I'm busy revisiting some of my already completed maps in my CS and I'm just refining a few things.

I have a wheel that raises a door. It's a puzzle that requires the player to use an item to jam the wheel. i would like the "if(alState == 1)" to only happen when I use that item on the wheel.

I can't seem to find another example of this anywhere (maybe because I don't know what I should be looking for)
thnx

EDIT:
Hold on a sec. I think the answer is.....just give me a few minutes.

EDIT:
Nevermind, I still need some help

EDIT:
Oh, it actually worked! sorry for bothering you guys. Blush Problem solved
Weird thread :|