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(10-21-2012, 05:51 PM)naseem142 Wrote: [ -> ]Inside the .snt file you can choose how loud is the sound with volume.
Is there a max number or something like that?
Never tested that, but I think there definitely is one. You can't just place a sound to play on volume 100, expecting it to be loud, even on 1% volume on your PC.

In other words, there should be. 1 is the number that I recommend. If you want to amplify a sound, duplicate the script that'll play the sound (except the other script functions, if there are any).
I would guess 10 is the loudest
(10-23-2012, 06:35 PM)beecake Wrote: [ -> ]I would guess 10 is the loudest
It could be. You can always go louder, as the post above you stated.
How do i add mementos when touching a script area? Smile
Mementos can be added anytime with this:

AddQuest(string& asName, string& asNameAndTextEntry);

It does not HAVE to be a script area. Stuff it in wherever you want the quest to be added.
(10-25-2012, 09:53 AM)Kreekakon Wrote: [ -> ]Mementos can be added anytime with this:

AddQuest(string& asName, string& asNameAndTextEntry);

It does not HAVE to be a script area. Stuff it in wherever you want the quest to be added.
I know it dos not have to be a script area Rolleyes
But thanks for helping

EDIT: Wait , string& asNameAndTextEntry is the entry name in lang file? and what is the name of the category i should put in extra_lang?

oh and i want to know the function that makes entities disappear dramatically , like when it happened in the original amnesia where you use the acid to melt the shadow to pass.
Thank you Wink
(10-25-2012, 09:54 AM)naseem142 Wrote: [ -> ]
(10-25-2012, 09:53 AM)Kreekakon Wrote: [ -> ]Mementos can be added anytime with this:

AddQuest(string& asName, string& asNameAndTextEntry);

It does not HAVE to be a script area. Stuff it in wherever you want the quest to be added.
I know it dos not have to be a script area Rolleyes
But thanks for helping

EDIT: Wait , string& asNameAndTextEntry is the entry name in lang file? and what is the name of the category i should put in extra_lang?

oh and i want to know the function that makes entities disappear dramatically , like when it happened in the original amnesia where you use the acid to melt the shadow to pass.
Thank you Wink
For making entities dissapear like wih acid, do this:

SetPropActiveAndFade("Nameofentity", false, 3);
(10-25-2012, 10:52 AM)The chaser Wrote: [ -> ]
(10-25-2012, 09:54 AM)naseem142 Wrote: [ -> ]
(10-25-2012, 09:53 AM)Kreekakon Wrote: [ -> ]Mementos can be added anytime with this:

AddQuest(string& asName, string& asNameAndTextEntry);

It does not HAVE to be a script area. Stuff it in wherever you want the quest to be added.
I know it dos not have to be a script area Rolleyes
But thanks for helping

EDIT: Wait , string& asNameAndTextEntry is the entry name in lang file? and what is the name of the category i should put in extra_lang?

oh and i want to know the function that makes entities disappear dramatically , like when it happened in the original amnesia where you use the acid to melt the shadow to pass.
Thank you Wink
For making entities dissapear like wih acid, do this:

SetPropActiveAndFade("Nameofentity", false, 3);
Thank you , sir Big Grin
Is this is how to add mementos?

.hps file:



void OnStart()
{
AddEntityCollideCallback("Player", "Quest1", "Quest_func_1", true, 1);
}


void Quest_func_1(string &in asItem, string &in asEntity)
{
AddQuest("Quest1" , "Quest_1");
}

extra_lang file:



<CATEGORY Name="Quest">
<Entry Name="Quest_1_Text">The memento text in here</Entry>
</CATEGORY>
(10-26-2012, 11:34 AM)naseem142 Wrote: [ -> ]Is this is how to add mementos?

.hps file:


void OnStart()
{
AddEntityCollideCallback("Player", "Quest1", "Quest_func_1", true, 1);
}


void Quest_func_1(string &in asItem, string &in asEntity)
{
AddQuest("Quest1" , "Quest_1");
}

extra_lang file:



<CATEGORY Name="Quest">
<Entry Name="Quest_1_Text">The memento text in here</Entry>
</CATEGORY>
Wrong syntax:


void OnStart()
{
AddEntityCollideCallback("Player", "Quest1", "Quest_func_1", true, 1);
}


void Quest_func_1(string &in asParent, string &in asChild, int alState)
{
AddQuest("Quest1" , "Quest_1");
}

Plus:

<CATEGORY Name="Journal">
<Entry Name="Quest_1_Text">The memento text in here</Entry>
<Entry Name="Note_1_Name">A NOTE</Entry>
<Entry Name="Note_1_Text">This is a note. If you can see the text in it, it means the .lang file is working.</Entry>
</CATEGORY>
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