10-20-2012, 02:22 AM
10-20-2012, 02:43 AM
I don't know if there is a tool or something for this but as far as I know, water is a plane. Like a floor or something you know.
I think the best way to do this is to make the screen fade to black, rise the water and then fade back again. Do this some times with panicking music and you'll get a dramatic drown effect.
Goodluck, SmokeMelvin
I think the best way to do this is to make the screen fade to black, rise the water and then fade back again. Do this some times with panicking music and you'll get a dramatic drown effect.
Goodluck, SmokeMelvin
10-20-2012, 02:50 AM
Please post your support questions in Development Support. I have to keep moving each one of these threads.
10-20-2012, 02:55 AM
(10-20-2012, 02:50 AM)Statyk Wrote: [ -> ]Please post your support questions in Development Support. I have to keep moving each one of these threads.Where is it posted now?
(10-20-2012, 02:43 AM)SmokeMelvin Wrote: [ -> ]I don't know if there is a tool or something for this but as far as I know, water is a plane. Like a floor or something you know.That's a pretty good idea but, how do I rise up the water in the script? It is not an entity.
I think the best way to do this is to make the screen fade to black, rise the water and then fade back again. Do this some times with panicking music and you'll get a dramatic drown effect.
Goodluck, SmokeMelvin
10-20-2012, 03:00 AM
10-20-2012, 03:24 AM
(10-20-2012, 02:55 AM)4WalledKid Wrote: [ -> ]Let me think....(10-20-2012, 02:50 AM)Statyk Wrote: [ -> ]Please post your support questions in Development Support. I have to keep moving each one of these threads.Where is it posted now?
(10-20-2012, 02:43 AM)SmokeMelvin Wrote: [ -> ]I don't know if there is a tool or something for this but as far as I know, water is a plane. Like a floor or something you know.That's a pretty good idea but, how do I rise up the water in the script? It is not an entity.
I think the best way to do this is to make the screen fade to black, rise the water and then fade back again. Do this some times with panicking music and you'll get a dramatic drown effect.
Goodluck, SmokeMelvin
Maybe you could make multipile rooms. Duplicate them across the map and let your player teleport to each room. Teleport him while the screen is black and the player would have no idea the room that he is in is different each time.
10-20-2012, 06:39 AM
No, guys, you're suggesting some performance-intensive or cheap shortcuts.
Here's the idea to have a water plane rise:
Follow this tutorial using the "technical_black_plane" in static_objects > technical:
Make the texture lead to the water texture of your choice.
You have to make it into a .ent using the ModelEditor. Set it as a MoveObject and play with the variables inside until you are happy with the speed. Have the entity have 0 mass, and the body should NOT collide with character, OR non-character. Play with the size until you are satisfied. If the water texture looks stretched, add more planes to the scene rather than scale it. You will just have to script each moving plane.
Here's the idea to have a water plane rise:
Follow this tutorial using the "technical_black_plane" in static_objects > technical:
Spoiler below!
You have to make it into a .ent using the ModelEditor. Set it as a MoveObject and play with the variables inside until you are happy with the speed. Have the entity have 0 mass, and the body should NOT collide with character, OR non-character. Play with the size until you are satisfied. If the water texture looks stretched, add more planes to the scene rather than scale it. You will just have to script each moving plane.
10-20-2012, 07:21 AM
Statyk, I happen to have rising water made by you in my folder full of custom Amnesia things as a Particle.