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Full Version: Particles on Script areas? Help!
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How can I create particles on areas? And how do I trigger them with an collidecallback? Thanks!
Why don't you want to use this one?
void CreateParticleSystemAtEntity(string& asPSName, string& asPSFile, string& asEntity, bool abSavePS);
(10-24-2012, 10:15 PM)belikov Wrote: [ -> ]Why don't you want to use this one?
void CreateParticleSystemAtEntity(string& asPSName, string& asPSFile, string& asEntity, bool abSavePS);
I used the Area as the entity and it worked with your code! Thank you!