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Full Version: Preventing moveable objects from resetting upon level re-entry
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Hey guys!

I've run into a problem with my custom story. At some point in map1, there is a stack of moveable boxes hiding a door. If the player messes with these boxes and goes out to map2 and then comes back to map1, the boxes will not remember the place the player left them at and instead will be blocking the door again.

Is there a way to prevent this or to allow the game to "remember" where the player left these boxes at?

Thanks
Under all entities there is a checkbox with something like "Full Game Save". Make sure that's checked (only for a few objects, the boxes in your case) and and they will not reset, no matter how many times you enter/re-enter that level.

Hope that helped!
Hey!

That worked! Thanks a lot Big Grin