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Full Version: Walking Through Certain Walls
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Before I continue, I have searched around on the forums as much as possible to find a fix for this issue. Anything I have found I have either done improperly or it didn't fix my problem.


I'm currently working on my custom story, "The Bad Birthday", and I am having issues with being able to clip/ghost/walk through certain -base walls. Mansion base seems to be the most problematic.


I have turned my CS into a full conversion because I wished to have a separate launch and a new menu. I think this may be the source of the problem, but I am not sure.
Here are a few images of my root folder and maps folder:
Root Folder
[img]
[Image: qS8Q0.png][/img]

Maps Folder
[Image: knV9Q.png]


I decided to show the maps folder as well because it doesn't look like it's a .cache issue.

But I'm most certain that the base that is mainly affected would be the mansion base. I cannot say exactly what others are affected, but I do know that one is definitely not colliding. Yes, the collisions are checked.

I'm stumped on how to solve this issue so far, so any help would be much appreciated!







Turn off fast physics load (debug menu).
(10-30-2012, 10:20 PM)Your Computer Wrote: [ -> ]Turn off fast physics load (debug menu).
Thank you once again! That fixed the problem. I also seem to have another issue that is irrelevant to this, but I also seem to be unable to "reload" or "quick map reload' with the full conversion. I just get the "Script Output For Global' and it is empty with no info on it.
(10-30-2012, 10:29 PM)DragonRuins Wrote: [ -> ]Thank you once again! That fixed the problem. I also seem to have another issue that is irrelevant to this, but I also seem to be unable to "reload" or "quick map reload' with the full conversion. I just get the "Script Output For Global' and it is empty with no info on it.

Full conversions need an inventory.hps and global.hps (with the OnGameStart function) to exist for those things to work. Custom stories don't need them because the game loads the one from the Dark Descent.
(10-30-2012, 10:34 PM)Your Computer Wrote: [ -> ]
(10-30-2012, 10:29 PM)DragonRuins Wrote: [ -> ]Thank you once again! That fixed the problem. I also seem to have another issue that is irrelevant to this, but I also seem to be unable to "reload" or "quick map reload' with the full conversion. I just get the "Script Output For Global' and it is empty with no info on it.

Full conversions need an inventory.hps and global.hps (with the OnGameStart function) to exist for those things to work. Custom stories don't need them because the game loads the one from the Dark Descent.
That did it! I can finally start getting up to speed again with this CS. Thank you so very much!