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Full Version: "Where do I start?" - HPL2 Learning Foundation
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For other tutorials and basics, first visit the Frictional Games HPL2 wiki page to get familiar! Come here when looking for something specific!


Some guides which I think might be useful when familiarizing yourself with the engine :]

General:

A lot about the engine and working with all of the tools (by Your Computer):
http://www.frictionalgames.com/forum/thread-10798.html

Perspective Camera Controls and Shortcuts/Hotkeys in Level Editor (by Statyk):
http://www.frictionalgames.com/forum/thread-10598.html

Outdoor environments (by DamnNoHtml):
http://www.frictionalgames.com/forum/thread-7631.html

Lighting stuff up (by Streetboat):
http://www.frictionalgames.com/forum/thr...#pid179681

Animated gobos (by khyrpa):
http://www.frictionalgames.com/forum/thread-10677.html


Full-conversions:

Isolated full conversions (by Your Computer):
http://www.frictionalgames.com/forum/thread-11120.html

Creating fonts for full conversions (by Your Computer):
http://www.frictionalgames.com/forum/thread-11128.html

Adding a custom lantern (by Statyk):
http://www.frictionalgames.com/forum/thread-12391.html


Scripting:

-- First link in general is a good base --

Scripting (by Elven):
http://www.frictionalgames.com/forum/thread-10017.html

"Wake up intros" (by DamnNoHtml):
http://www.frictionalgames.com/forum/thread-4626.html

Funcdefs (by Apjjm):
http://www.frictionalgames.com/forum/thread-9725.html

Global fade by (palistov):
http://www.frictionalgames.com/forum/thread-14426.html

Lang editor by (Apjjm):
http://www.frictionalgames.com/forum/thread-12213.html

Modeling:

Creating your first model (by Acies):
[url]http://www.frictionalgames.com/forum/thread-9790.html[/url]

Creating models ~ better than the one above (by Acies):

http://www.frictionalgames.com/forum/thread-20345.html

Texturing stuff (by Acies):
[url]http://www.frictionalgames.com/forum/thread-16900.html[/url]

Getting those damn animations to work (by crisosphinx):
[url]http://www.frictionalgames.com/forum/thread-18352.html[/url]


If there are questions by new users I'll answer them if I'm able. If it's scripting errors, refer to "development support".
This needs to be stickied ASAP.
Hmm... Perhaps. I might do some organizing and retitling before though.

Good organization Acies =] This should be helpful when looking for specific threads.
[video=youtube]http://youtu.be/9QS0q3mGPGg[/video]
Here's a question. How to make skies cubemaps from a panoramic photos? I mean right here http://img535.imageshack.us/img535/244/88434815.jpg I have hundreds of panoramic skies, but I can't find out how to "strip" them into cubemaps. Some kind of a program maybe? But I've googled and found nothing useful.
List of tools:
http://www.hdrlabs.com/tools/links.html

http://www.hdrshop.com/

I tried to find you free programs which would split your image, but to no avail :]

Edit: possibly: http://www.hdrlabs.com/cgi-bin/forum/YaB...1229427227

I know "Your Computer" has created a Gimp plugin for it, which you may find here:
http://www.frictionalgames.com/forum/thread-10037.html


That should solve it if you have gimp.



I use another option, which is to render out my maps in Terragen:
http://www.planetside.co.uk/index.php?op...Itemid=170

And then patch them together in Cubemapgen:
http://code.google.com/p/cubemapgen/downloads/list

Thus I can create my own skyboxes.
My GIMP python plug-in doesn't convert panoramic images to cubemap format. I was meaning on implementing such a feature, but it's a bit more work then what i'm willing to bother with now.
I added my camera control thread and removed my lighting thread. That thread was bad juju.
I think a tutorial of making models in blender would be very welcome Wink

Personally, I think it's a simplier program, and it's free and easy to install.
I more or less know to do models on it, but maybe someone needs these tutorials.
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