11-14-2012, 05:34 AM
Pages: 1 2
11-14-2012, 06:28 AM
"Roses are red,
violets are orange
I'm bad at poems
Refrigerator"
violets are orange
I'm bad at poems
Refrigerator"
11-14-2012, 06:35 AM
How about this:
I hid a key for you to find
But you need to be careful
Cause when you lean down to pick it up
I'm going to fuck you up the ass with my blade arm
I thought it went along with the idea of "coming from behind"
I hid a key for you to find
But you need to be careful
Cause when you lean down to pick it up
I'm going to fuck you up the ass with my blade arm
I thought it went along with the idea of "coming from behind"
11-14-2012, 07:49 AM
we think alike XD
ok thats enough poems can some one post the random key spawn in the simplest way possable or find a good tutorial for it thanks.
actually how about this I find it pretty good considering im bad at poetry.
It is hidden
It is safe
For you wont find
Its perfect place
it good?
ok thats enough poems can some one post the random key spawn in the simplest way possable or find a good tutorial for it thanks.
actually how about this I find it pretty good considering im bad at poetry.
It is hidden
It is safe
For you wont find
Its perfect place
it good?
11-14-2012, 08:08 AM
Well safe and place are not exactly rhyming.
Place would rhyme with haze, face, fase, phase, case, base, maze, chase, blaze, days,says, place
and safe would rhyme with: eh... can't come up with a word.
But hey, it doesn't have to rhyme.
You cannot just spawn a key.
You can have a key, set to inactive, and then setting it active.
SetEntityActive("KEYNAME", true);
Place would rhyme with haze, face, fase, phase, case, base, maze, chase, blaze, days,says, place
and safe would rhyme with: eh... can't come up with a word.
But hey, it doesn't have to rhyme.
You cannot just spawn a key.
You can have a key, set to inactive, and then setting it active.
SetEntityActive("KEYNAME", true);
11-14-2012, 08:18 AM
(11-14-2012, 08:08 AM)beecake Wrote: [ -> ]Well safe and place are not exactly rhyming.yea I know that ive got like 2 keys and tons of monsters that do that but I want it like in the dark room in the peanut butter jelly time part and keys "activate" randomly check the script and level editor for it and youll see what I mean. But ill keep trying to figure it out.
Place would rhyme with haze, face, fase, phase, case, base, maze, chase, blaze, days,says, place
and safe would rhyme with: eh... can't come up with a word.
But hey, it doesn't have to rhyme.
You cannot just spawn a key.
You can have a key, set to inactive, and then setting it active.
SetEntityActive("KEYNAME", true);
11-14-2012, 09:51 AM
Lets say you have 3 inactive keys around the map. They are called: Key_1, Key_2, Key_3
the script:
void PickRandomKey()
{
SetEntityActive("Key_"+RandInt(1, 3), true);
}
the script:
void PickRandomKey()
{
SetEntityActive("Key_"+RandInt(1, 3), true);
}
11-14-2012, 11:01 AM
Dude, I explained that in the first post of this thread.
(11-14-2012, 07:49 AM)Josh9810 Wrote: [ -> ]ok thats enough poems can some one post the random key spawn in the simplest way possable or find a good tutorial for it thanks.
11-14-2012, 11:47 AM
(11-14-2012, 11:01 AM)The chaser Wrote: [ -> ]Dude, I explained that in the first post of this thread.True but he explained it where you put 1, 30 and said change the RandInt I didnt know what to change thanks though for helping.(11-14-2012, 07:49 AM)Josh9810 Wrote: [ -> ]ok thats enough poems can some one post the random key spawn in the simplest way possable or find a good tutorial for it thanks.
I got it working now. Theres one that appear on a shelf, on top of a bed and on a wine rack thing thanks guys for the help.
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