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Full Version: Custom Item doesn't appear, when some does
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Yea, so i made some wall entities.
All wall entities show up in the editor.
Though 2 of them doesn't ingame while the others does.

[Image: 15ewo6x.png]


What could i have done wrong, since they doesn't appear ingame?

There is no .cache file.

Tell me if you need more information, and what kind
What? In the level editor shows up but it doesn't in-game? Weird thing... is that wall custom? You say it's an entity, I reccomend more using static_objects (.dae) when it comes to walls and such Wink

But, usually, it's not that way 0_0
Are the entity bodies attached to the wall meshes, if any?
I'm not sure..
How do i check that it's attached?

And i'm only using wall-entities, because it's an event Wink
Does the entity show up properly in the model viewer?
Yes. It shows up properly. Everything works except ingame... I can try posting a video when i get home
(11-20-2012, 02:07 PM)beecake Wrote: [ -> ]Sorry for bump.
Here's the video

http://www.youtube.com/watch?v=obEbcMFxw...e=youtu.be
I think I get it:

To attach a mesh to a body, you have to go to view-outline and there you attach the mesh to the body, like:

Body_1

-Mesh

Plus, what kind of entity is it? Have you considered making it a static_prop without any body?

It appears in UserDefinedVariables.
I don't think a static_prop can be set active, and inactive Wink That's what i'm trying to achieve.

EDIT: What do you mean by -Mesh in what you said?

Under Body_1 i have BodyShape_1 and polySurface164
(11-20-2012, 02:27 PM)beecake Wrote: [ -> ]I don't think a static_prop can be set active, and inactive Wink That's what i'm trying to achieve.

EDIT: What do you mean by -Mesh in what you said?

Under Body_1 i have BodyShape_1 and polySurface164
Ok, then the model hierarchy is right. A static_prop cannot have bodies or it will be set invisible (or that I think). You can consider too sending me the model so I see what is wrong with it.
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