Looks good! But like Rapture said, it's pretty big for a train...as in, very broad. I'd expect a train to be narrower. I mean, I don't exactly know how broad these old trains were compared to modern ones... I guess they might have been a bit more spacious. But I'm pretty sure they weren't spacious enough to drive through them with a horse carriage, which looks perfectly possible here!
On the other hand, it is one of the unwritten rules of level design after all, that you often have to make corridors and the like a bit wider than they would be in real life, because the player can't move with the same flexibility as he can in his real body... so it's up to you
Thanks for the comments, guys. I appreciate all the feedback too. I'll post updates in this thread when I've made some progress
Looks awesome man, your attention to detail is very nice, keep at it!
Oh wow. when I read someone made a character model here, I wasn't expecting it to look like THAT. did you do everything by hand or did you go off of some kind of basemesh? And what was the last shot rendered in? it doesn't look much like HPL2 to me. I could be wrong
Statyk, I made it in Zbrush, and those are renders of the high poly sculpt also in Zbrush - I had made a low poly version which came to about 4900 tri's, but it was messed up when I tried to UV it because I must have made a mistake in the retopology process. Going to try and do it again tonight if I have time. I have only done one retopology now and already I hate it, lol.
Nice. I like the effort you're putting in =] and I meant the render of the environment. Sorry
Ahh right, lol. Yeah the environment is just a screenshot out of the game
How did you get the light like that? The smooth shadows and bloom don't make it look like HPL...But if so, nice!
The light is just spotlights which I positioned facing outwards of the lightshades of the lamps, there might be a very dim box light but thats it I think. If I remember it was your tutorial I watched that gave me the idea to use spotlights like that