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Full Version: Help with sound
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Why wont this work? I've checked the forums and sat for a freaking hour trying to fix it -.- nothing seems to work? I've made an .snt file according to the wiki but again it wont work.

Heres the code



void OnStart()
{
AddEntityCollideCallback("Player", "Scream1", "sound", true, 1);

}




void sound(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "scream.ogg", "Player", 0, true);
}



void OnEnter()
{
}


void OnLeave()
{
}
(12-18-2012, 02:04 PM)Storfigge Wrote: [ -> ]Why wont this work? I've checked the forums and sat for a freaking hour trying to fix it -.- nothing seems to work? I've made an .snt file according to the wiki but again it wont work.

Heres the code



void OnStart()
{
AddEntityCollideCallback("Player", "Scream1", "sound", true, 1);

}



void sound(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "scream.snt", "Player", 0, true);
}


void OnEnter()
{
}

void OnLeave()
{
}
Sounds extension is .snt, not .ogg. That one is for music. The .snt format is a text format with a sound file (an .ogg) and it gives it some certain properties (loop, volume, etc)
(12-18-2012, 02:11 PM)The chaser Wrote: [ -> ]
(12-18-2012, 02:04 PM)Storfigge Wrote: [ -> ]Why wont this work? I've checked the forums and sat for a freaking hour trying to fix it -.- nothing seems to work? I've made an .snt file according to the wiki but again it wont work.

Heres the code



void OnStart()
{
AddEntityCollideCallback("Player", "Scream1", "sound", true, 1);

}



void sound(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "scream.snt", "Player", 0, true);
}


void OnEnter()
{
}

void OnLeave()
{
}
Sounds extension is .snt, not .ogg. That one is for music. The .snt format is a text format with a sound file (an .ogg) and it gives it some certain properties (loop, volume, etc)
Lol I thought I tried .snt earlier but apparently I hadn't Tongue thanks!