Frictional Games Forum (read-only)

Full Version: Transparent Monster Texture
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3
I was looking at the Infected Alpha from the White Night Mod, and to my surprise saw it had a mostly transparent texture! I was curios, how can I do this for my own monster(s)?

I am using Linux, have the latest version of Gimp, and plenty of ideas for this capability.
Are all of your ideas consisting of stygian horrors who's place of origin lays somewhere beyond Einstein's Theorized Space?
Assuming the texture itself has an alpha channel, a material of type translucent should do it.
(12-31-2012, 05:06 AM)Your Computer Wrote: [ -> ]Assuming the texture itself has an alpha channel, a material of type translucent should do it.

Let's use the Penumbra Worm for this example, to help carify things.

Assuming the texture doesn't have an alpha channel, how do I make it translucent?
It's likely using the Translucent material. I've noticed that when using an alpha channel in Amnesia, something is either entirely alpha'd (Invisible) or not at all. So Translucent allows for there to be a diffuse that's also see through.
(12-31-2012, 05:38 AM)The Rock Worm Wrote: [ -> ]Assuming the texture doesn't have an alpha channel, how do I make it translucent?

GIMP
Quote: Assuming the texture doesn't have an alpha channel, how do I make it translucent?
Well, I only know how it's in in Photoshop: simply select the only layer that should be there when you open the picture and drag it's opacity slider to 50% or something. That should automatically create a half-translucent alpha channel when saving as a format that supports alpha.
If it doesn't do it automatically, go to the channels tab instead and click "add channel", which will create an alpha channel. Fill that channel with grey - the darker the grey the more translucent it will be. Gimp probably works similarly, never worked with it though...
GIMP's user interface can be particularly confusing especially if you've only had experience with Adobe products prior. Just a word of warning
(12-31-2012, 01:41 PM)Hirnwirbel Wrote: [ -> ]
Quote: Assuming the texture doesn't have an alpha channel, how do I make it translucent?
Well, I only know how it's in in Photoshop: simply select the only layer that should be there when you open the picture and drag it's opacity slider to 50% or something. That should automatically create a half-translucent alpha channel when saving as a format that supports alpha.
If it doesn't do it automatically, go to the channels tab instead and click "add channel", which will create an alpha channel. Fill that channel with grey - the darker the grey the more translucent it will be. Gimp probably works similarly, never worked with it though...

Good news, I found the alpha channel in my GIMP!

Bad News, when I export the new jpg, it makes the translucent section pure white.
.jpg is a format that doesn't support alpha. Try .png or .tga (32bit)
Pages: 1 2 3