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Full Version: ~Cinematic Main Menu Mods - Finished: 1
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I suppose I should add that into the instructions file >>
Oh wow really nice Smile. I'm away from the forum for a week and something awesome like this comes out.
Thanks Apjjm =]

And I updated the download with a fixed instruction file. Also has uninstallation in there as well. Thanks for the heads up for the .map_cache thing!
I'm speechless... It's just like... ...DAMN! Made my day easily ;3

Quick EDIT: Wow, Downloaded it and it's now my new awesome main menu I simple loved it! Statyk is my hero Heart
I'm going to download this NOW.

EDIT : Just saw and it was really cool. I did had this idea a long time ago, but I thought it's impossible and so I threw that idea away. What a waste...

Anyway, I'd would really like to see the chancel map. I really like that map, it's big and it's a perfect map for cinematic menu mod (for me).
(01-25-2013, 10:56 AM)No Author Wrote: [ -> ]Anyway, I'd would really like to see the chancel map. I really like that map, it's big and it's a perfect map for cinematic menu mod (for me).

Have you ever looked at the map in the Level Editor? if you really want that it means you'd really hate Statyk.. XD
that map would be a pain in the ass to set up O.o
(02-01-2013, 11:25 AM)Hardarm Wrote: [ -> ]
(01-25-2013, 10:56 AM)No Author Wrote: [ -> ]Anyway, I'd would really like to see the chancel map. I really like that map, it's big and it's a perfect map for cinematic menu mod (for me).

Have you ever looked at the map in the Level Editor? if you really want that it means you'd really hate Statyk.. XD
that map would be a pain in the ass to set up O.o

Lol. I didn't think about that when I posted thatBig Grin
The only problem with the Chancel is the flame particles. The particles move where they are in the world space, they don't follow animations. So I'd have to make animated images via material file. Things like waterfalls/pipe drains are easier to animate. I figured out how to work the volumetric fog into the animation (fog stays in a flat box, the shape of it does not rotate with the animation or manually for that matter. Same thing happens with Boxlights) by making semi-transparent layered planes, but particle systems are tough. As they have to be re-created into the model somehow to be able to follow the animation correctly. If you open the Entrance Hall map I made, you'll see that the only things in there are the menu animation entity and the camera... Everything has to be implemented into the animation =\

I may give the Chancel a shot at some point, but I'm still trying to figure out a way to animate flames.
(02-01-2013, 07:17 PM)Statyk Wrote: [ -> ]The only problem with the Chancel is the flame particles. The particles move where they are in the world space, they don't follow animations. So I'd have to make animated images via material file. Things like waterfalls/pipe drains are easier to animate. I figured out how to work the volumetric fog into the animation (fog stays in a flat box, the shape of it does not rotate with the animation or manually for that matter. Same thing happens with Boxlights) by making semi-transparent layered planes, but particle systems are tough. As they have to be re-created into the model somehow to be able to follow the animation correctly. If you open the Entrance Hall map I made, you'll see that the only things in there are the menu animation entity and the camera... Everything has to be implemented into the animation =\

I may give the Chancel a shot at some point, but I'm still trying to figure out a way to animate flames.

Good luck !
Hope you can make it !
Back Hall. It's soothing.
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