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Full Version: Reading a note, but not appearing in journal?
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Is this possible?

>> Have a note called "note_1" in level editor
>> Player picks up note_1 and reads it
>> note_1 does not dissapear
>> note_1 is not in players journal

Basically, I want the player to only be able to read the text when they click on the note in that location.
Is it a diary paper?
No i don't think it's possible to remove notes.

But what you could do is giving it no name. Then it will apear as "-" in the journal, i think. It's still possible to open, but it doesn't look like.
how about a non pickable note with an area?
player interacts with area and you call SetMessage function.
(01-09-2013, 08:13 AM)i3670 Wrote: [ -> ]Is it a diary paper?

No, it's a note paper.

(01-09-2013, 08:14 AM)BeeKayK Wrote: [ -> ]No i don't think it's possible to remove notes.

But what you could do is giving it no name. Then it will apear as "-" in the journal, i think. It's still possible to open, but it doesn't look like.

Well, my main problem is that I don't want the note to disappear in the map when the player interacts with it. I want them to click on it, read it, exit out of the note, and still be able to see and click on the physical paper as many times as they want.

If it isn't possible, that's alright. It's not like it will have a huge impact on the quality of my custom story Tongue

Edit: Just posted then saw Amn's reply.
I've thought of that, but unfortunately it wouldn't look that great because the length of the text is pretty long.
Then use a "sign" area. When the player looks at the piece of paper, a text will pop up. Just, if the text is too long, we have a problem.
(01-09-2013, 10:17 AM)BeeKayK Wrote: [ -> ]Then use a "sign" area. When the player looks at the piece of paper, a text will pop up. Just, if the text is too long, we have a problem.

Then... we have a problem. It's no big deal though, it was just an idea I had :p
(01-09-2013, 05:15 AM)NaxEla Wrote: [ -> ]Is this possible?

>> Have a note called "note_1" in level editor
>> Player picks up note_1 and reads it
>> note_1 does not dissapear
>> note_1 is not in players journal

Basically, I want the player to only be able to read the text when they click on the note in that location.
dafuq man, i was thinking about this same thing some days ago. D:
(01-09-2013, 06:07 PM)str4wberrypanic Wrote: [ -> ]
(01-09-2013, 05:15 AM)NaxEla Wrote: [ -> ]Is this possible?

>> Have a note called "note_1" in level editor
>> Player picks up note_1 and reads it
>> note_1 does not dissapear
>> note_1 is not in players journal

Basically, I want the player to only be able to read the text when they click on the note in that location.
dafuq man, i was thinking about this same thing some days ago. D:

Haha Smile, I'm assuming you didn't find a solution?
You can do this when the player picks up the note:

ResetProp("note_1");
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