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Full Version: Steam Linux Beta?
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By the way (now that I'm back on Linux), here's my hpl.log (there's a segfault then):

Code:
-------- THE HPL ENGINE LOG ------------

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating resource managers
Misc Creation
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init low level graphics
Setting video mode: 800 x 600 - 32 bpp
Init Glee...OK
Setting up OpenGL
  Max texture image units: 32
  Max texture coord units: 16
  Two sided stencil: 0
  Vertex Buffer Object: 0
  Anisotropic filtering: 0
  Multisampling: 1
  Vertex Program: 1
  Fragment Program: 1
  NV Register Combiners: 0
  NV Register Combiners Stages: 145409016
  ATI Fragment Shader: 0
Creating graphic systems
  Creating Renderer2D
ERROR: Couldn't texture 'PointLight2D.bmp'
FATAL ERROR: Couldn't load PointLight2D

It also appears to be failing to retrieve libXcursor.so.1 which is supposed to be in /home/felix/.local/share/Steam/SteamApps/common/Penumbra Overture/lib/

Any ideas?
I think that in general you need to install a 32-bit lib package to be able to run in a 64-bit system. If I recall correctly the package is called ia32-libs or something similar, not sure if this is still the case.
Yup, but it seems this package doesn't include 4-5 libraries that you have to download one by one (I'm seeing libCg.so right now). Without this maneuver it appears the game won't run on Ubuntu x64.
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