01-15-2013, 10:13 PM
I'm having trouble with scripting a lever. I'm am trying to make it activate a monster, but when I pull it, it doesn't do anything.
Script:
void OnStart()
{
AddEntityCollideCallback("Player", "trap_1", "Jump1", true, 1);
}
void Jump1(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("fail_1", true);
}
Script:
void OnStart()
{
AddEntityCollideCallback("Player", "trap_1", "Jump1", true, 1);
}
void Jump1(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("fail_1", true);
}