01-22-2013, 06:25 PM
function this.GetShownText()
local sceneContainer = cppApplication:GetRootScene()
if sceneContainer ~= nil then
local sceneNode = sceneContainer:GetByName("Text")
if sceneNode ~= nil and sceneNode:IsActive() then
return sceneNode.Text
end
end
-- Just return an empty string
return ""
end
local sceneContainer = cppApplication:GetRootScene()
if sceneContainer ~= nil then
local sceneNode = sceneContainer:GetByName("Text")
if sceneNode ~= nil and sceneNode:IsActive() then
return sceneNode.Text
end
end
-- Just return an empty string
return ""
end