Hi,
I'd like to use a very big spider in my custom story.
Something like Scale x=3, y=3 and z=3.
But I also want it to move and attack the player.
Is it possible?
Thanks a lot.
Theoretically it is indeed possible to make new enemies. You can take for example a copy of the Grunt entity as a basis and then replace the mesh and animations. It is, however, one of the more difficult things to do (which is why new enemies are rather rare in Custom Stories).
I suppose a good starting point would be to see if you can get the penumbra spider mesh and animations imported into the amnesia model editor. You might also need a 3D program (preferably Maya) with the COLLADA exporter in case you have to re-export things or make new animations.
Both these things will most likely already make a ton of problems arise, so be prepared for a lot of cursing and hair-pulling!
Also, you can have a look at
this thread for most things Maya and Collada - related.
(01-24-2013, 01:51 PM)Hirnwirbel Wrote: [ -> ]Theoretically it is indeed possible to make new enemies. You can take for example a copy of the Grunt entity as a basis and then replace the mesh and animations. It is, however, one of the more difficult things to do (which is why new enemies are rather rare in Custom Stories).
I suppose a good starting point would be to see if you can get the penumbra spider mesh and animations imported into the amnesia model editor. You might also need a 3D program (preferably Maya) with the COLLADA exporter in case you have to re-export things or make new animations.
Both these things will most likely already make a ton of problems arise, so be prepared for a lot of cursing and hair-pulling! Also, you can have a look at this thread for most things Maya and Collada - related.
Woooh it's seems pretty hard...
I'm gonna try!
thanks