02-03-2013, 08:44 PM
Why won't this work?
void OnStart()
{
AddEntityCollideCallback("Player", "light", "LitLight", true, 1);
}
void LitLight(string &in asParent, string &in asChild, int alState)
{
SetLightVisible("altar_lamp_1", true);
SetLightVisible("altar_lamp_2", true);
SetLightVisible("altar_lamp_3", true);
SetLightVisible("altar_lamp_4", true);
}
void OnEnter()
{
}
void OnLeave()
{
}
I want the altar lamps to become lit.
void OnStart()
{
AddEntityCollideCallback("Player", "light", "LitLight", true, 1);
}
void LitLight(string &in asParent, string &in asChild, int alState)
{
SetLightVisible("altar_lamp_1", true);
SetLightVisible("altar_lamp_2", true);
SetLightVisible("altar_lamp_3", true);
SetLightVisible("altar_lamp_4", true);
}
void OnEnter()
{
}
void OnLeave()
{
}
I want the altar lamps to become lit.