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Full Version: Please again... yes... I need help with my error!
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I still have my game to crash!!!
WHO WANTS TO PLEASE HELP ME!!!
My full conversion is like finished!
But with this crash i ca not show it or release it!
--here is some small of the hpl..
PLEASE SOMEONE!!!
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-------- Loading complete ---------
Rebuilding node connections and saving to 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/Mental_Memorial/maps/Mental Memorial_Floor_BG_clooni1.nodes'
Rebuilding node connections and saving to 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/Mental_Memorial/maps/Mental Memorial_Floor_BG_stalker1nosound.nodes'
ERROR: Couldn't find 0-face 'flashlight_pos_x', for cubemap 'flashlight' in path: 'flashlight.tga'
This is the penumbra section, moved to Amnesia. Does regular Amnesia work or is it a full conversion issue only?
(02-06-2013, 10:35 PM)plutomaniac Wrote: [ -> ]This is the penumbra section, moved to Amnesia. Does regular Amnesia work or is it a full conversion issue only?

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Full Conversion.
Please... i want to publish this.. but without 1 map crashing { sometimes }
..
I really need someone with a LOT of experiece with scripts\mappings\etc...
I really hope someone could help me out..
I would like to show this to the community.
Thanks
That's why I asked. Moved to Development support.
(02-06-2013, 09:47 PM)dnalange Wrote: [ -> ]-------- Loading complete ---------
Rebuilding node connections and saving to 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/Mental_Memorial/maps/Mental Memorial_Floor_BG_clooni1.nodes'
Rebuilding node connections and saving to 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/Mental_Memorial/maps/Mental Memorial_Floor_BG_stalker1nosound.nodes'
ERROR: Couldn't find 0-face 'flashlight_pos_x', for cubemap 'flashlight' in path: 'flashlight.tga'

There's something wrong with your flash light. Did you put them in the 'models/player' ?
Quote:ERROR: Couldn't find 0-face 'flashlight_pos_x', for cubemap 'flashlight' in path: 'flashlight.tga'

It looks like it's probably a problem with the texture/material of the flashlight. Make sure that the paths for your flashlight stuff is all correct.
(02-07-2013, 12:27 AM)NaxEla Wrote: [ -> ]
Quote:ERROR: Couldn't find 0-face 'flashlight_pos_x', for cubemap 'flashlight' in path: 'flashlight.tga'

It looks like it's probably a problem with the texture/material of the flashlight. Make sure that the paths for your flashlight stuff is all correct.

The error deals with the textures. They are incorrectly scaled. Resolution needs to be 256x256,512x512, 1024x1024 or 2048x2048. You can have 256x512 or 256x1024, etc, but you need to make sure they work first. Too many people load up random textures and assume that they should work automatically.

Just as you said, NaxEla, it's a textural issue. Anything else that might be conflicting might be due to code, incompatible or incorrectly exported .dae objects and/or incorrect characters, rigs and animations. Hope that helps!
I am ON IT!
i fixet the problem!
FINALLY!!!
There was a code i made for the lamps to flicker...
Somehow.. the engine wasnt able to start flickering again while loading other maps...?????
SO i changed the scriptings.. and now it seems to work.. no errors yet
SO if i dont get errors now..
MENTAL MEMORIAL is finished and ready to go for the community.
I will post it here asap.. when it is finished!
Thank you all for your help!
It's sounds like that your computer hardware specification is not according to game requirements.
This problem is already solved, Alfred. No need to help him now. In fact, the conversion is already released.