02-07-2013, 08:10 AM
I'm having an issue of activating an AreaScript from another AreaScript, and having the newly activated one activate a Monster when touched. I just can't see what I did wrong with the code...
Code:
void OnStart()
{
/////////
//MONSTERS
AddEntityCollideCallback("Player", "ScriptArea_3", "FUNCTION5", true, 1);
/////////
//AREAS
AddEntityCollideCallback("Player", "ScriptArea_4", "FUNCTION6", true, 1);
}
void FUNCTION5(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_brute_2", true);
AddEnemyPatrolNode("servant_brute_2", "PathNodeArea_5", 0, "");
AddEnemyPatrolNode("servant_brute_2", "PathNodeArea_6", 0, "");
AddEnemyPatrolNode("servant_brute_2", "PathNodeArea_7", 0, "");
AddEnemyPatrolNode("servant_brute_2", "PathNodeArea_8", 0, "");
AddEnemyPatrolNode("servant_brute_2", "PathNodeArea_9", 0, "");
AddEnemyPatrolNode("servant_brute_2", "PathNodeArea_10", 0, "");
AddEnemyPatrolNode("servant_brute_2", "PathNodeArea_11", 0, "");
}
void FUNCTION6(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("ScriptArea_3", true);
}