02-16-2013, 03:08 PM
i used the scare_wall_stomp1.ogg and looped it, to create a bass bump similar to the slender ambience. but it seems to be 3d, and comes from the middle of the map. how can i make it come from the player? do i have to use PlaySoundAtEntity? if so, how can i make that loop?
PlayMusic("scare_wall_stomp1.ogg", true, 2, 4, 1, false);
PlayMusic("scare_wall_stomp1.ogg", true, 2, 4, 1, false);