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Full Version: Let me introduce our game
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Hello guys, if i've posted this to wrong topic, please inform me, i want to show to you a game to get some feedbacks for it. The game is a kind of sandbox and it's name is WreckBox. There is it's short description:

The WreckBox is a free sandbox game, which concentrates on giving you the tools to put your building and engineering ideas into practice.There isnt a specific goal to the game, but you can use it to construct all kinds of machines, buildings and even rockets and guns! You can create and destroy any combination of blocks and make anything you want, its your choice.

ScreenShot:
[Image: trackg.png]

Gallery:
http://wreckbox.com/gallery/

At present the game is at stage alpha, and in future releases we will add more and more abilities and functions enabling you to make any physically possible idea real!

And here is simple tut how to build a breakable wall:





Ok, i added more videos:

other videos:
Boolean subtruction :
http://www.youtube.com/watch?v=sCLbIprWt8c

Using motors:
http://www.youtube.com/watch?v=i2Kpo-9zrYE

Build a bridge:
http://www.youtube.com/watch?v=IcyeQ0L42v8

Build pullers:
http://www.youtube.com/watch?v=LNCBnD9PyMo

Creating a moving machine:
http://www.youtube.com/watch?v=FiuArjGHfvQ

You can download it at it's site

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Sory for advert if you think it is.
looks pretty cool.
Thanks =) if you have any idea or suggestion, feel free to post it here =)
Looks fun Big Grin Do you already have a "unique selling point" in mind that would set it apart from similar projects like Gary's Mod? And in the future do you plan to focus more on the "toy" aspect of this game or will you introduce more game-like aspects like specific goals and challenges? (For example "use these ressources to build a vehicle capable of reaching point X")
Nope ) the game is free of charge, and for the current point we noticed to publish the idea(concept) of a game. In the near future releases we want to add more materials realistic and not(like portal panes, cloners, etc) and other interesting things, we'll add 3 modes: free build, puzzle (missions), multiplayer. But the idea of resources is interesting too. I've added it to a "possible features" list.
I'd usually complain if it were an annoying ad spam. But this actually looks pretty interesting! I'll surely try this out!
Thank you for your interest ) will glad to hear any critics and your opinion )
this doesn't work for mac does it?

edit: nope, it's an .exe file :/
(02-17-2013, 04:16 PM)Tigerwaw Wrote: [ -> ]this doesn't work for mac does it?

edit: nope, it's an .exe file :/

Hmm... i need somebody who can test it on mac (i'll recompile it for mac, not .exe)

Here is link to download for mac, please say me result if game work or don't.
download for mac
I'm happy to announce that we're released a webplayer version of a game. This release contains some bug fixes of version 0.0.1 and some new things with you will be able to see at the release notes from the next update (We should post it tomorrow) .

[Image: screen_small.png?dl=1]


One of the main things coming with this version of a webplayer is Online Saving, where our community member ( Jeddy ) make saves from tutorials.

When you open a LoadScene dialog, you see a list of scenes, some of them are colored Red, and others not. This means that you can open and play "Red" savings but not rewrite them(they was created by other user). By default, if you have not logged in to the forum, you been identified as "Guest", and you can rewrite all of Guest's savings (your savings are colored white). So, tomorrow is an important day, we going to release version 0.0.2, make "next release goals", and add release notes page. And new tutorial. (I think some time later, we would add a wiki to this site). I hope you would enjoy playing new versions.

[Image: play_now.png?dl=1]