02-26-2013, 01:11 PM
(02-26-2013, 10:48 AM)Kman Wrote: [ -> ]Zgroktar just hit the nail right on the head. Pretty much my exact thoughts on the matter.
Great minds think alike
(02-26-2013, 10:48 AM)Kman Wrote: [ -> ]Zgroktar just hit the nail right on the head. Pretty much my exact thoughts on the matter.
(03-27-2013, 04:56 PM)wubwub Wrote: [ -> ]puzzle hard, game must no have hard puzzle
(03-27-2013, 05:47 PM)wubwub Wrote: [ -> ]but game no just puzzle, game must story and feel
(03-27-2013, 05:47 PM)wubwub Wrote: [ -> ]but game no just puzzle, game must story and feel
(03-25-2013, 07:06 PM)Googolplex Wrote: [ -> ]Question:
What do you think about puzzles like this?
Remember, that I always mean the "hard" method, but be warned to spoilers!
See this puzzles just as "examples" of design and challenge.
http://silenthill.wikia.com/wiki/Crematorium_Puzzle
http://silenthill.wikia.com/wiki/Tarot_Card_Puzzle
http://silenthill.wikia.com/wiki/Shakespeare_Anthology
http://silenthill.wikia.com/wiki/Stanley_Coleman
http://silenthill.wikia.com/wiki/Piano_Puzzle
http://silenthill.wikia.com/wiki/Coin_Puzzle
(03-27-2013, 07:31 PM)Deep One Wrote: [ -> ]Those are cleverly designed, but too hard for me (I don't want to exit the game every 10 minutes to check the answer). Penumbra puzzles are just perfect IMO