02-23-2013, 11:40 AM
Pages: 1 2
02-23-2013, 11:42 AM
Enter the code how?
02-23-2013, 11:46 AM
(02-23-2013, 11:42 AM)MulleDK19 Wrote: [ -> ]Enter the code how?
I think he meant inputting a code, then a door unlocks. Just like in Penumbra: Overture.
02-23-2013, 11:47 AM
(02-23-2013, 11:46 AM)JustAnotherPlayer Wrote: [ -> ](02-23-2013, 11:42 AM)MulleDK19 Wrote: [ -> ]Enter the code how?
I think he meant inputting a code, then a door unlocks. Just like in Penumbra: Overture.
I know. But with what? There are no keypads in Amnesia. So does he have his own keypad, or does he want to use levers, or wheels?
02-23-2013, 11:48 AM
It's a little advanced puzzle.
You will firstly need a model with the numbers.
Then cover each number in a script area, and create the code from with interaction callbacks.
You will be needing variables and if-statements.
When you know how the script functions work, you should be able to script it yourself
You will firstly need a model with the numbers.
Then cover each number in a script area, and create the code from with interaction callbacks.
You will be needing variables and if-statements.
When you know how the script functions work, you should be able to script it yourself
02-23-2013, 12:03 PM
(02-23-2013, 11:48 AM)BeeKayK Wrote: [ -> ]It's a little advanced puzzle.
You will firstly need a model with the numbers.
Then cover each number in a script area, and create the code from with interaction callbacks.
You will be needing variables and if-statements.
When you know how the script functions work, you should be able to script it yourself
I don't understand theese "if" anyway there will be 9 buttuns ._. from amnesia
02-23-2013, 12:51 PM
buttuns pls
dnalange made something seemed, this is the thread:
http://www.frictionalgames.com/forum/thread-19588.html
As you can see, it's quite complicated, but he finally got it working.
dnalange made something seemed, this is the thread:
http://www.frictionalgames.com/forum/thread-19588.html
As you can see, it's quite complicated, but he finally got it working.
02-23-2013, 12:52 PM
yeah, use buttons, you can scale them down if you want to so that'll be good. I would probably try using this and somehow figure out the rest of it. I remember seeing a tutorial somewhere about opening a door with multiple levers so it should be fairly easy.
02-23-2013, 12:55 PM
(02-23-2013, 12:51 PM)The chaser Wrote: [ -> ]buttuns pls
dnalange made something seemed, this is the thread:
http://www.frictionalgames.com/forum/thread-19588.html
As you can see, it's quite complicated, but he finally got it working.
Fuck me. He needs a scripting course.
I made this once. Doesn't fill more than 30 lines.
02-23-2013, 06:12 PM
I made a code for this a while ago... let me see if I still have it.
EDIT: Ok found it. This code will work if the script areas are called PressButton_1, PressButton_2, PressButton_3, etc... If you want to change the password, just change the number at the very top of the script.
EDIT: Ok found it. This code will work if the script areas are called PressButton_1, PressButton_2, PressButton_3, etc... If you want to change the password, just change the number at the very top of the script.
PHP Code:
const string correctCode = "6274";
string playersGuessedCode = "";
void OnStart(){}
void OnEnter()
{
SetLocalVarInt("ButtonsPressed", 0);
for(int i=1; i<=9; i++) {
SetEntityPlayerInteractCallback("PressButton_"+i, "PressedButton", false);
}
}
void PressedButton(string &in entity)
{
int buttonsPressed;
AddLocalVarInt("ButtonsPressed", 1);
playersGuessedCode += GetButtonPressed(entity);
buttonsPressed = GetLocalVarInt("ButtonsPressed");
AddDebugMessage("Buttons Pressed: "+buttonsPressed+" Guessed Code: "+playersGuessedCode, false);
if(playersGuessedCode == correctCode) {
// unlock door or whatever here
for(int i=1; i<=9; i++) {
SetEntityActive("PressButton_"+i, false);
}
ResetCode();
AddDebugMessage("Correct code!", false);
return;
}
if(buttonsPressed == 4) {
ResetCode();
AddDebugMessage("Wrong code!", false);
}
}
void ResetCode()
{
SetLocalVarInt("ButtonsPressed", 0);
playersGuessedCode = "";
}
string GetButtonPressed(string entity)
{
if(entity == "PressButton_1") {
return "1";
}
else if(entity == "PressButton_2") {
return "2";
}
else if(entity == "PressButton_3") {
return "3";
}
else if(entity == "PressButton_4") {
return "4";
}
else if(entity == "PressButton_5") {
return "5";
}
else if(entity == "PressButton_6") {
return "6";
}
else if(entity == "PressButton_7") {
return "7";
}
else if(entity == "PressButton_8") {
return "8";
}
else if(entity == "PressButton_9") {
return "9";
}
else {
return "";
}
}
void OnLeave(){}
Pages: 1 2