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Full Version: Monster Path Node Files
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I've been searching for information on how to make the files for the nodes that go into the maps folder, but I haven't been able to find any information on how to go about making them.
You don't make a node file, it just gets auto-created when placing them in the level editor and scripting them. (The game creates the file)
Well, then I'm definitely missing it.

How does one go about to make it appear?
(03-03-2013, 06:53 PM)AGP Wrote: [ -> ]Well, then I'm definitely missing it.

How does one go about to make it appear?

You don't need to make a file appear, just place your nodes, script them, and go about your business as you would.

The game will take care of everything you need to worry about "node" files. You don't even need to do anything with them even after they've appeared.
Okay, I was wondering if there was anything to do with them because there have been issues with the nodes.

The grunt I assigned in the editor is locked in a room. However, when I go to test him in-game, he just stays in the room and a bunch of funny colored bright lines appear.

I read on a wiki page that if you want a monster to burst through a door, to place the node inside of it. Perhaps I read it wrong, but that's what I did and nothing has happened. The silly grunt just stays in that room.
I'm pretty sure you're just supposed to make an EnemyPathNode before and after the door and the gatherer will destroy (almost) anything in it's way.
All righty, the grunt now will burst through doors. However, the bright lines still show up in-game. I'm 99.9% positive that those bright lines are the nodes. Also, the grunt will not attack. He just follows his patrol.

EDIT:
Nevermind. I guess it pays to pay attention and actually look through the editor.

...Had the DisableTrigger box checked....

Major facepalm.