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Full Version: Slowmotion effect?
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In justine, when you interact with one door there, everything goes slowmotion. Is it only fademovespeed and look speed and the fade global soumd speed or did they use more effects? Im sorry, i cant look by myself, again, my computer is not reachable for me Big Grin
It has to be. I don't think there is a script to make everything go slow-mo.
Go into the justine map and look at the original script.
(03-05-2013, 10:23 PM)WIWWM Wrote: [ -> ]Go into the justine map and look at the original script.

The point is, i cant get to my computer (im using my ipod) and cant get there for some days. Im just writing my script barehanded now.
(03-06-2013, 07:00 AM)tonitoni1998 Wrote: [ -> ]
(03-05-2013, 10:23 PM)WIWWM Wrote: [ -> ]Go into the justine map and look at the original script.

The point is, i cant get to my computer (im using my ipod) and cant get there for some days. Im just writing my script barehanded now.

OH i swear i didnt see you say that 0.o my b
SetPlayerMoveSpeedMul(1);
SetPlayerRunSpeedMul (1);
SetPlayerLookSpeedMul (1);

1 is the normal amount.
Flashback with silent sound?
In Justine, when the game go in slowmo, you get in zone, where many-many areas, each following have a value more if you go to the door, or less, if you go from door.
There's more to it that if I remember correctly. There's a function which alters the pitch of the sounds too (correct me if I'm wrong) this also happens when you die I believe.
(03-06-2013, 05:57 PM)sonataarctica Wrote: [ -> ]There's more to it that if I remember correctly. There's a function which alters the pitch of the sounds too (correct me if I'm wrong) this also happens when you die I believe.

no it just slowes down. a sound sounds deeper when its slower and higher when its faster. i guess thats because the distances between the amitudes change and that creates a different sound. im not sue though.
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