03-17-2013, 07:32 PM
Hey im working on a machine script and i wanna make it open a gate....
so i want actaully if elevator_machine_cog_main_1 moves it activates a func that does
AddEntityActive("safety_large_vert_3", true);
AddEntityActive("safety_large_vert_2", false);
So the gate is open.
so i want actaully if elevator_machine_cog_main_1 moves it activates a func that does
AddEntityActive("safety_large_vert_3", true);
AddEntityActive("safety_large_vert_2", false);
So the gate is open.