03-17-2013, 08:14 PM
Hey there guys, I have tried triggering a custom sound to play when I walk though a trigger but it's not working. I get no script errors when reloading the level.
Here is how the script looks
Here is the .snt file. (I just copied it from one of the Amnesia .snts and changed the .ogg)
The .ogg and .snt file is in my sounds folder like this;
CustomStoryName/sounds/.ogg and .snt here.
What am I doing wrong? I cannot keep to figure it out.
Here is how the script looks
Quote: //This triggers the function that plays the sound piece "there's something behind you"
AddEntityCollideCallback("Player", "BehindYou_01", "SoundPiece_01", true, 1);
void SoundPiece_01(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "behind_you.snt", "Player", 0, false);
}
Here is the .snt file. (I just copied it from one of the Amnesia .snts and changed the .ogg)
Quote:<SOUNDENTITY>
<SOUNDS>
<Main>
<Sound File="behind_you.ogg" />
</Main>
</SOUNDS>
<PROPERTIES Volume="1" MinDistance="5" MaxDistance="30" Random="1" Interval="5" FadeEnd="False" FadeStart="False" Stream="False" Loop="False" Use3D="False" Blockable="False" BlockVolumeMul="0.8" Priority="0" />
</SOUNDENTITY>
The .ogg and .snt file is in my sounds folder like this;
CustomStoryName/sounds/.ogg and .snt here.
What am I doing wrong? I cannot keep to figure it out.