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My menu in my full conversion is black, i have fixed ecerything in the menu.cfg and ha menu_bg.map in my fc folder, but for some reason its just black and i dont see the it? the CameraPos is in the right place and i have lights in it. Could i get some help? Smile
(03-20-2013, 07:39 PM)Yoilickturtles Wrote: [ -> ]My menu in my full conversion is black, i have fixed ecerything in the menu.cfg and ha menu_bg.map in my fc folder, but for some reason its just black and i dont see the it? the CameraPos is in the right place and i have lights in it. Could i get some help? Smile
Are you entirely sure the camera angle is right? It views in the upperset direction of the blue arrow ( -z axis)
(03-20-2013, 08:39 PM)ingedoom Wrote: [ -> ]
(03-20-2013, 07:39 PM)Yoilickturtles Wrote: [ -> ]My menu in my full conversion is black, i have fixed ecerything in the menu.cfg and ha menu_bg.map in my fc folder, but for some reason its just black and i dont see the it? the CameraPos is in the right place and i have lights in it. Could i get some help? Smile
Are you entirely sure the camera angle is right? It views in the upperset direction of the blue arrow ( -z axis)
Yes
What I did:

Copy the original menu from the game.
Import your own custom background.
Change the playerstartarea (Don't replace it!) so it points in the right direction.
Name it whatever you want, and save it in your FC folder.
Also don't forget to change or add the directory in your resources folder.

This worked for me at least!
Yeah, be sure to have

<Directory Path="/FC_folder/main_menu" AddSubDirs="true" />


in your resources.cfg
As strange as this sounds, you cannot make a menu map from scratch. Nor can you ever create or delete the "CameraPos". For some strange reason, you must open the original menu map file and work from there. If you don't want to completely remake the area, just open the map file you already made, select everything (except for the CameraPos), and go to File>Export Selection. Save it somewhere you will remember and open the new map, go to File>Import Objects and find the .expobj you made. Poof!