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Full Version: moving object
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Since AddEnemyPatrolNode doesn't work on entities, can i make that a object (entity) when it gets active, it should move, like following a path?
Edit it in the model editor.
Nope.

Just edit it in the model editor and set it to MoveObject. Then, with SetMoveObjectState("Object", 1.0);

you can do the movement.
Ok I changed it to MoveObject and saved it in my custom story. Now how can I use it in Level Editor?
Or do I need to copy it to the entities too, and other people can play my map and actually see the object?

And I dont really know why SetMoveObjectState? I dont want to make the object moveable, i want to make it like follow a path or to move itself for a short time