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What entity should I use to get the statue that PewDiePie call "Stephano"? Huh
arabic_statue_gold in Entities > Ornaments

If you gonna make a cs dedicated to PDP, just don't add flying jesus'. Enough is enough.
Arabian gold statue. You can find it in the ornaments folder inside the entity.

EDIT : Fuck you, JAP
(04-01-2013, 10:57 AM)No Author Wrote: [ -> ]Arabian gold statue. You can find it in the ornaments folder inside the entity.

Ninja'd, b1tch.
(04-01-2013, 10:57 AM)No Author Wrote: [ -> ]Arabian gold statue. You can find it in the ornaments folder inside the entity.

(04-01-2013, 10:57 AM)No Author Wrote: [ -> ]Arabian gold statue.

(04-01-2013, 10:57 AM)No Author Wrote: [ -> ]Arabian.

(04-01-2013, 10:57 AM)No Author Wrote: [ -> ]Arabian.

(04-01-2013, 10:57 AM)No Author Wrote: [ -> ]Arabian.

wat.
(04-01-2013, 11:06 AM)Tigerwub Wrote: [ -> ]wat.
wat da fucq?
Wow, thx Big Grin


Got another question, and I can't find the answer for it..
How would I make a npc (like a dead body) fly in where the player stands when they picked up the blabla item. (I know how to do the when picked up item do this and that, but how would I do it flying in?)
(04-01-2013, 11:12 AM)addemod Wrote: [ -> ]Wow, thx Big Grin


Got another question, and I can't find the answer for it..
How would I make a npc (like a dead body) fly in where the player stands when they picked up the blabla item. (I know how to do the when picked up item do this and that, but how would I do it flying in?)

The Flying Jesus thing (Where a dead body randomly appears and shout a ear bleeding noise) is not rated good by the community and you will get at least people spamming due to your cheap scares.

SCRIPT:
void OnStart()
{
SetEntityCallbackFunc("key_1", "FlyingJesus");
}

void FlyingJesus(string &in asEntity, string &in type)
{
AddPropForce("DeadBody_body_1", 300000, 0, 0, world);
AddPropImpulse("DeadBody_body_1", 300000, 0, 0, world);
}
/SCRIPT

It actually depends whether it's on the Z or the X Axis, though Sad
(04-01-2013, 10:57 AM)JustAnotherPlayer Wrote: [ -> ]arabic_statue_gold in Entities > Ornaments

If you gonna make a cs dedicated to PDP, just don't add flying jesus'. Enough is enough.

(04-01-2013, 11:24 AM)JustAnotherPlayer Wrote: [ -> ]
(04-01-2013, 11:12 AM)addemod Wrote: [ -> ]Wow, thx Big Grin


Got another question, and I can't find the answer for it..
How would I make a npc (like a dead body) fly in where the player stands when they picked up the blabla item. (I know how to do the when picked up item do this and that, but how would I do it flying in?)

The Flying Jesus thing (Where a dead body randomly appears and shout a ear bleeding noise) is not rated good by the community and you will get at least people spamming due to your cheap scares.

SCRIPT:
void OnStart()
{
SetEntityCallbackFunc("key_1", "FlyingJesus");
}

void FlyingJesus(string &in asEntity, string &in type)
{
AddPropForce("DeadBody_body_1", 300000, 0, 0, world);
AddPropImpulse("DeadBody_body_1", 300000, 0, 0, world);
}
/SCRIPT

It actually depends whether it's on the Z or the X Axis, though Sad

Okey, okey. I won't do the flying jesus thingy.. I didn't know people hated it, anyway I got a new question.. (Yes, I am noob, I started making stuff yesterday.)

How would I do a note with more lines than only one line?
I got the note setup but I want to create more lines than just one..
(04-01-2013, 12:02 PM)addemod Wrote: [ -> ]
(04-01-2013, 10:57 AM)JustAnotherPlayer Wrote: [ -> ]arabic_statue_gold in Entities > Ornaments

If you gonna make a cs dedicated to PDP, just don't add flying jesus'. Enough is enough.

(04-01-2013, 11:24 AM)JustAnotherPlayer Wrote: [ -> ]
(04-01-2013, 11:12 AM)addemod Wrote: [ -> ]Wow, thx Big Grin


Got another question, and I can't find the answer for it..
How would I make a npc (like a dead body) fly in where the player stands when they picked up the blabla item. (I know how to do the when picked up item do this and that, but how would I do it flying in?)

The Flying Jesus thing (Where a dead body randomly appears and shout a ear bleeding noise) is not rated good by the community and you will get at least people spamming due to your cheap scares.

SCRIPT:
void OnStart()
{
SetEntityCallbackFunc("key_1", "FlyingJesus");
}

void FlyingJesus(string &in asEntity, string &in type)
{
AddPropForce("DeadBody_body_1", 300000, 0, 0, world);
AddPropImpulse("DeadBody_body_1", 300000, 0, 0, world);
}
/SCRIPT

It actually depends whether it's on the Z or the X Axis, though Sad

Okey, okey. I won't do the flying jesus thingy.. I didn't know people hated it, anyway I got a new question.. (Yes, I am noob, I started making stuff yesterday.)

How would I do a note with more lines than only one line?
I got the note setup but I want to create more lines than just one..
If you just keep writing it will be more lines. And to to it like

this, use this in the lang filr: [br]
That should change the line
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