04-01-2013, 07:20 PM
04-01-2013, 07:39 PM
Make sure you use the Material Editor to make a .mat file for it
04-01-2013, 08:10 PM
(04-01-2013, 07:39 PM)NaxEla Wrote: [ -> ]Make sure you use the Material Editor to make a .mat file for itand.. how do I do that?
04-01-2013, 08:30 PM
Open the material editor, change the type to "soliddiffuse", and select your textures (diffuse, spec, etc.), then save it.
04-01-2013, 08:52 PM
(04-01-2013, 08:30 PM)NaxEla Wrote: [ -> ]Open the material editor, change the type to "soliddiffuse", and select your textures (diffuse, spec, etc.), then save it.It just crashen when i open it in the editor now.
Cache out of date! Reloading collada file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/test_mod/models/hand_objects/lantern/lantern1.dae'
WARNING: No 'extra scene' element found!
04-01-2013, 09:35 PM
Make sure your diffuse texture (that's the texture with the models colors on it ) is applied in the models material in your 3D program before you export. Also make sure the texture and the .mat file are in the folder they're supposed to be! (Look at the folder structure of the original Amnesia models for reference.)
The reason for this is that Collada seems to get confused if it doesn't find an applied texture on the model and produces a broken .dae file that can crash the model view (and the model editor too, I suppose). Or at least, that was the problem I had, there are probably a ton of other things that can make hpl tools crash...
The reason for this is that Collada seems to get confused if it doesn't find an applied texture on the model and produces a broken .dae file that can crash the model view (and the model editor too, I suppose). Or at least, that was the problem I had, there are probably a ton of other things that can make hpl tools crash...
04-01-2013, 09:44 PM
(04-01-2013, 09:35 PM)Hirnwirbel Wrote: [ -> ]Make sure your diffuse texture (that's the texture with the models colors on it ) is applied in the models material in your 3D program before you export. Also make sure the texture and the .mat file are in the folder they're supposed to be! (Look at the folder structure of the original Amnesia models for reference.)Thanks, it's working now!
The reason for this is that Collada seems to get confused if it doesn't find an applied texture on the model and produces a broken .dae file that can crash the model view (and the model editor too, I suppose). Or at least, that was the problem I had, there are probably a ton of other things that can make hpl tools crash...