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Full Version: Entity won't go inactive
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I've unchecked the box "active" and even set it inactive with SetEntityActive but it still won't go inactive. I tried to create a ragdoll Suitor following this guide but i couldn't do the last part (adding bodies etc) because I couldn't shrink it and it was so big in model editor. Anyways I got it as an entity in game but I couldn't set it inactive. anyone got any ideas?
I've had the same problem with a statue. I'm not sure how to fix it, I just used another one.
Change their type in the model editor.

Right now they are static_object or something like that...

Change their type to "Object" and SubType to "Static"
If you have a map_cache file then delete it.
The statue is an entity btw.
(04-02-2013, 06:55 PM)BeeKayK Wrote: [ -> ]Change their type in the model editor.

Right now they are static_object or something like that...

Change their type to "Object" and SubType to "Static"

It's an entity because when I open it in level editor I have the option menu called Entity not Static_Object
(04-02-2013, 08:50 PM)LulleBulle Wrote: [ -> ]
(04-02-2013, 06:55 PM)BeeKayK Wrote: [ -> ]Change their type in the model editor.

Right now they are static_object or something like that...

Change their type to "Object" and SubType to "Static"

It's an entity because when I open it in level editor I have the option menu called Entity not Static_Object

Not exactly.

Yes, it might be in the entity folder and come with a .ent file, but in that file it says that it's a "Static_prop" (I think it's called that)

You can check it yourself by opening the entity in the model editor, and look at the User Defined Variables. You should be able to choose what you want it to be there.

Now what you want to do to make it work in your cs is:
-Create a folder in your Cs called "Entities"
-Copy the folder of the entity that you want, modified.
-Now find the folder in the model editor, open the .ent file, and edit what you want.
-Be sure that you've saved the file.
-You're done! Smile
(04-03-2013, 06:47 AM)JustAnotherPlayer Wrote: [ -> ]http://www.frictionalgames.com/forum/thr...#pid213566

Don't change the sub-type, though.

It's exactly this... But yea, as he said: Instead of making the sub-type "Grab", make it "Static" instead