04-03-2013, 01:15 PM
04-03-2013, 01:51 PM
PlaySoundAtEntity
You should look here first before asking these questions.
You should look here first before asking these questions.
04-03-2013, 01:57 PM
04-03-2013, 01:57 PM
If you know how to use Timers, you will want to loop them back on themselves to constantly play the sound you want.
You can use and loop the timer back on it's self to replay the sound over and over.
Just make sure the function you call is a timer, and use to stop the timer.
You can use
Code:
AddTimer(string& asName, float afTime, string& asFunction);
Just make sure the function you call is a timer, and use
Code:
RemoveTimer(string& asName);
04-03-2013, 02:02 PM
(04-03-2013, 01:57 PM)Rapture Wrote: [ -> ]If you know how to use Timers, you will want to loop them back on themselves to constantly play the sound you want.Ok, gonna try it out
You can useand loop the timer back on it's self to replay the sound over and over.Code:AddTimer(string& asName, float afTime, string& asFunction);
Just make sure the function you call is a timer, and useto stop the timer.Code:RemoveTimer(string& asName);
04-03-2013, 02:04 PM
Use a sound area for that.
04-03-2013, 03:40 PM
open the .snt file. Look up "loop=false". Change false to true. Done!
04-03-2013, 04:02 PM
(04-03-2013, 03:40 PM)Smoke Wrote: [ -> ]open the .snt file. Look up "loop=false". Change false to true. Done!Ah it worked, thank you smoke!