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Well yea my lantern crashes the game when I press "F" and i can't find the error in the hpl file so any suggestions?
You are missing
- custom_story_settings.cfg
- Inventory.hps
- global.hps
And remember that custom lantern can only be used in a full conversion.
(04-08-2013, 02:03 AM)JustAnotherPlayer Wrote: [ -> ]You are missing
- custom_story_settings.cfg
- Inventory.hps
- global.hps
And remember that custom lantern can only be used in a full conversion.
Its a full conversion, and if i change it to another lantern or the flashlight it works fine.
Did you edit the lantern.ho so that it points to your custom lantern?
Code:
Model = "lantern/lantern_name.ent"
(04-08-2013, 06:26 AM)NaxEla Wrote: [ -> ]Did you edit the lantern.ho so that it points to your custom lantern?
Code:
Model = "lantern/lantern_name.ent"
Yes
Do you give your lantern a proper body and type?
(04-08-2013, 10:06 AM)JustAnotherPlayer Wrote: [ -> ]Do you give your lantern a proper body and type?
Yea
Give us the lantern.
(04-08-2013, 10:23 AM)JustAnotherPlayer Wrote: [ -> ]Give us the lantern.
Now it's in the first post, but it opens great in the model editor and so, but when i try to place it out in the level editor it crashes and when i try to pick up another lantern in my full conversion, it should loud my lantern when i put it up, but the game crahes dont know if you understand but anyway.. :p
The .ent in newlantern.rar is set up as a StaticProp. Go to Settings > User Defined Variables and change it to HandObject.
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