Frictional Games Forum (read-only)

Full Version: Particle System Advice?
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Hello everybody! I am about to start adding particle systems to my levels to give them that much needed creepy atmosphere. Before I get too far along though, I'd love some pointers. What should I avoid, and what should I strive for? Like, how would I make a basement look like a basement without just filling it with clouds of dust, and at the same time avoiding being too scarce? How will I know when I've reached that perfect amount of particle system? Thanks so much!
Generally:
Set out to make them barely visible. The visibility should be at a level where you'll see them "sub-consiously" or pick them up if looking for detail. If you make them "blam-in-your-face" it will often tend to look worse. Do this through adjusting RGBA values.

Once you've achieved this, go about changeing some of the sizes and heights (Y-axis position of the clouds) until you've gotten some variation into it. Then add some slight color variations to some of them - very slight; it should be barely visible.

Edit: Start looking at the original maps - they'll tell alot about particles, billboards etc.