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Full Version: Many questions
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Hello. I want to edit an existing mansionbase window, but first, I got a few questions (And by few, I mean a lot.)

1) How do I make a specific part of a model to be deleted?
2) Is it okay to edit FG models?
3) How do i make something to swing open/close?
4) If I wanna make kinda like a closet door, do I have to create seperate entities for the doors?
5) Since I wanna make an seethrough window, how do I make it to be seethrough?Nvm, I solved it a minute ago. And how do I connect the glass pane to the door?

And please note that I use Blender, since Maya is not available to me.
1) Choose the object in Object mode and go to Edit Mode. Then, delete whatever you want.
2) Completely okay, as long as you give credit.
3) Convert the entity to Swing Door and follow the systems that the other doors have.
4) Nope, only different objects (meshes) in blender.

I could help you more, but I must go in nothing and I still don't know why I'm still in the computer 0_0
1) select your object(Right mouse button) hit "Tab" to go into edit mode on the active object(the object you last selected). use the buttons in the header below to choose component types(vertex/edge/face) or hold CTRL + TAB as a shortcut. Select the components you want to delete and hit "Delete" or "X" to make a little menu with options for deleting appear.
[Image: MDjZpWq.jpg]
Btw its these buttons I am talking About
2)Yes or im screwed ;D
3)Open up something that swings open/close from original amnesia in the model editor, and use it as reference.
4)You dont have to create seperate entities but you seperate them as different objects in blender before you export them. else you wont be able to edit the closet doors individually in the model editor.
5)You assign them to the same body in the model editor
I can't seem to separate it.
I cant seem to help you if you are not more specifik then that it does not work.
(04-19-2013, 09:12 AM)martinnord Wrote: [ -> ]I cant seem to help you if you are not more specifik then that it does not work.

I had the window pane to be attached to it. I cannot set them to be seperate entities.
(04-19-2013, 09:57 AM)JustAnotherPlayer Wrote: [ -> ]
(04-19-2013, 09:12 AM)martinnord Wrote: [ -> ]I cant seem to help you if you are not more specifik then that it does not work.

I had the window pane to be attached to it. I cannot set them to be seperate entities.

Ah you mean that the window is part of the same object/mesh? in that case:
-Go into edit mode
-select what you want to seperate(in this case the window plane)
-press p to bring up the seperate menu and choose "Selection"
-Exit edit mode

the plane should now be a seperate object
I can't do dis.
Well then, good luck. 3D modelling isn't easy. Take your time, follow tutorials, make little stuff and then proceed to edit this model.
How do I move the camera position. Like moving the blue orb thingy in the Level Editor.
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