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(05-15-2013, 01:32 PM)JustAnotherPlayer Wrote: [ -> ]
(05-15-2013, 01:30 PM)martinnord Wrote: [ -> ]I tried the candlestick myself, and it seems that it has a problem with scale so it gets really!! small.
Just hit numbad_period after importing it and it will zoom in enough for you to see it. then you can scale it up yourself, use an asset that imports properly for scale reference if you need to.

I can't see the circular plane in Blender. Why?
what are you talking about?
(05-15-2013, 02:01 PM)martinnord Wrote: [ -> ]
(05-15-2013, 01:32 PM)JustAnotherPlayer Wrote: [ -> ]
(05-15-2013, 01:30 PM)martinnord Wrote: [ -> ]I tried the candlestick myself, and it seems that it has a problem with scale so it gets really!! small.
Just hit numbad_period after importing it and it will zoom in enough for you to see it. then you can scale it up yourself, use an asset that imports properly for scale reference if you need to.

I can't see the circular plane in Blender. Why?
what are you talking about?

You can make planes at the Mesh part. But I can't see it. Just the outline.
(05-15-2013, 03:03 PM)JustAnotherPlayer Wrote: [ -> ]You can make planes at the Mesh part. But I can't see it. Just the outline.

Blender allows for 4 different kinds of viewport shaders. You probably have it on wireframe.
You guys know a glass texture, right? Thing is, I cannot make it translucent.

EDIT:
How do I shade a part of a texture in GIMP? Nvm, found it.
Bump. It seems like you can't make pure white colour in GIMP. Can someone help me on this?
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