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Full Version: Unlock a door.
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I've been searching everywhere but cannot seem to find it. I don't mean to unlock a door with a key.. just that when I pick up an item.. the door unlocks automatically. Any way to do that?
Sure can!

void SetSwingDoorLocked(string& asName, bool abLocked, bool abEffects);
http://wiki.frictionalgames.com/hpl2/amn...ions#doors


Also, if you want to trigger the unlock on item pickup, you can use this

void SetEntityCallbackFunc(string& asName, string& asCallback);

Calls a function when the player interacts with a certain entity.
Callback syntax: void MyFunc(string &in asEntity, string &in type)
Type depends on entity type and includes: “OnPickup”, “Break”, “OnIgnite”, etc"
http://wiki.frictionalgames.com/hpl2/amn...s#entities