05-24-2013, 01:22 AM
I can't put these together and get them to work. First script-
void OnStart()
{
AddEntityCollideCallback("Player", "scr_spawnEnemy1", "SpawnEnemy1", true, 1);
}
void SpawnEnemy1(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("Enemy1", true);
AddEnemyPatrolNode("Enemy1", "PathNodeArea_1", 0, "");
AddEnemyPatrolNode("Enemy1", "PathNodeArea_2", 0, "");
AddEnemyPatrolNode("Enemy1", "PathNodeArea_3", 0, "");
AddEnemyPatrolNode("Enemy1", "PathNodeArea_4", 0, "");
AddEnemyPatrolNode("Enemy1", "PathNodeArea_5", 0, "");
AddEnemyPatrolNode("Enemy1", "PathNodeArea_6", 0, "");
}
Second script-
void OnStart()
{
AddUseItemCallback("", "key_study_one", "mansion_3", "unlock", true);
}
void unlock(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked(door, false, true);
PlaySoundAtEntity("", "unlock_door", door, 0, false);
RemoveItem(item);
}
void OnStart()
{
AddEntityCollideCallback("Player", "scr_spawnEnemy1", "SpawnEnemy1", true, 1);
}
void SpawnEnemy1(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("Enemy1", true);
AddEnemyPatrolNode("Enemy1", "PathNodeArea_1", 0, "");
AddEnemyPatrolNode("Enemy1", "PathNodeArea_2", 0, "");
AddEnemyPatrolNode("Enemy1", "PathNodeArea_3", 0, "");
AddEnemyPatrolNode("Enemy1", "PathNodeArea_4", 0, "");
AddEnemyPatrolNode("Enemy1", "PathNodeArea_5", 0, "");
AddEnemyPatrolNode("Enemy1", "PathNodeArea_6", 0, "");
}
Second script-
void OnStart()
{
AddUseItemCallback("", "key_study_one", "mansion_3", "unlock", true);
}
void unlock(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked(door, false, true);
PlaySoundAtEntity("", "unlock_door", door, 0, false);
RemoveItem(item);
}