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Hi again.When i wanted to create new area for the story,the levl editor crashes for no reason.
Error:
Code:
LevelEditor.exe caused an EXCEPTION_ACCESS_VIOLATION in module <UNKNOWN> at 0023:00000000
Any ideas to fix?
Post your LevelEditor.log in Documents/HPL2/. There will be the error report.
Code:
Creating Engine Modules-------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module--------------------------------------------------------
Initializing Resources Module-------------------------------------------------------- Creating loader handlers  Creating resource managers Adding loaders to handlers --------------------------------------------------------
Initializing Graphics Module-------------------------------------------------------- Setting video mode: 1024 x 768 - 32 bpp Init Glew...OK Setting up OpenGL  Vendor: Microsoft Corporation  Renderer: GDI Generic  Version: 1.1.0  Max texture image units: 3  Max texture coord units: 4  Max user clip planes: 6  Two sided stencil: 0  Vertex Buffer Object: 0  Anisotropic filtering: 0  Multisampling: 0  Texture compression: 0  Texture compression S3TC: 0  Auto generate MipMaps: 0  Render to texture: 0  Max draw buffers: 13  Max color render targets: 21  Packed depth-stencil: 0  Texture float: 0  GLSL Version: (null)  ShaderModel 2: 0  ShaderModel 3: 1  ShaderModel 4: 0  OGL ATIFragmentShader: 0
i dont know how this can solve things

P.S My graphics card is NVIDIA.
(05-30-2013, 07:28 PM)amnesiaplayer321 Wrote: [ -> ]
Code:
Creating Engine Modules-------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module--------------------------------------------------------
Initializing Resources Module-------------------------------------------------------- Creating loader handlers  Creating resource managers Adding loaders to handlers --------------------------------------------------------
Initializing Graphics Module-------------------------------------------------------- Setting video mode: 1024 x 768 - 32 bpp Init Glew...OK Setting up OpenGL  Vendor: Microsoft Corporation  Renderer: GDI Generic  Version: 1.1.0  Max texture image units: 3  Max texture coord units: 4  Max user clip planes: 6  Two sided stencil: 0  Vertex Buffer Object: 0  Anisotropic filtering: 0  Multisampling: 0  Texture compression: 0  Texture compression S3TC: 0  Auto generate MipMaps: 0  Render to texture: 0  Max draw buffers: 13  Max color render targets: 21  Packed depth-stencil: 0  Texture float: 0  GLSL Version: (null)  ShaderModel 2: 0  ShaderModel 3: 1  ShaderModel 4: 0  OGL ATIFragmentShader: 0
i dont know how this can solve things

P.S My graphics card is NVIDIA.

Are you sure that's everything? Make the editor crash and then post the .log.
The level editor is not recognizing your graphics card and is defaulting to the Windows generic graphics driver. You'll have to configure your Nvidia graphics driver to recognize the level editor and force it to use the Nvidia driver.
(05-31-2013, 02:54 AM)Your Computer Wrote: [ -> ]The level editor is not recognizing your graphics card and is defaulting to the Windows generic graphics driver. You'll have to configure your Nvidia graphics driver to recognize the level editor and force it to use the Nvidia driver.
Thanks. Get it working again.